*fix Kalecgos reset bug
--HG-- branch : trunk
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@@ -360,6 +360,8 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
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void MovementInform(uint32 type,uint32 id)
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void MovementInform(uint32 type,uint32 id)
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{
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{
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if(type != POINT_MOTION_TYPE)
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return;
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me->SetVisibility(VISIBILITY_OFF);
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me->SetVisibility(VISIBILITY_OFF);
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if (isFriendly)
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if (isFriendly)
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me->setDeathState(JUST_DIED);
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me->setDeathState(JUST_DIED);
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