*Fix bug that missed/immuned/etc. shoots take no ammo.
*Handle SPELL_AURA_ABILITY_CONSUME_NO_AMMO --HG-- branch : trunk
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@@ -360,6 +360,7 @@ class Spell
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void cast(bool skipCheck = false);
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void finish(bool ok = true);
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void TakePower();
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void TakeAmmo();
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uint8 CheckRuneCost(uint32 runeCostID);
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void TakeRunePower();
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void TakeReagents();
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