Core/Auras: Fixed displaying SPELL_AURA_MOD_DAMAGE_PERCENT_DONE damage bonus in character stats

This commit is contained in:
Shauren
2011-01-28 20:41:03 +01:00
parent e41e3544ff
commit c3c2a807f0
2 changed files with 23 additions and 8 deletions
+13 -5
View File
@@ -7765,11 +7765,19 @@ void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackTyp
{
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
float mod = 100.0f;
AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
if ((apply && item->IsFitToSpellRequirements((*itr)->GetSpellProto())) || HasItemFitToSpellRequirements((*itr)->GetSpellProto(), item))
mod += (*itr)->GetAmount();
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, mod/100.0f);
}
void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
@@ -7821,10 +7829,10 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
default: return;
}
if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
{
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
}
}
@@ -5552,10 +5552,17 @@ void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode,
}
}
void AuraEffect::HandleModDamagePercentDone(AuraApplication const * /*aurApp*/, uint8 mode, bool /*apply*/) const
void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
if (target->HasItemFitToSpellRequirements(GetSpellProto()))
aurApp->GetTarget()->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount()/100.0f, apply);
}
void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const