Core/Spells: Fixed totem summoning behavior (summoning new totem while old is still active will not prevent new one from spawning) and fixed totem cooldowns
Closes #1609 Closes #1615
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@@ -1676,7 +1676,7 @@ class Player : public Unit, public GridObject<Player>
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void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false);
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void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
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void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
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void SendCooldownEvent(SpellEntry const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true);
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void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
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void RemoveSpellCooldown(uint32 spell_id, bool update = false);
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void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
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