Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed) --HG-- branch : trunk
This commit is contained in:
@@ -759,171 +759,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
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return true;
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}
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// teleport player to given game_tele.entry
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bool ChatHandler::HandleTeleNameCommand(const char * args)
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{
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char* nameStr;
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char* teleStr;
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extractOptFirstArg((char*)args,&nameStr,&teleStr);
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if (!teleStr)
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return false;
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Player* target;
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uint64 target_guid;
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std::string target_name;
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if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = extractGameTeleFromLink(teleStr);
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if (!tele)
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{
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SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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/* MapEntry const * me = sMapStore.LookupEntry(tele->mapId);
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if (!me || me->IsBattlegroundOrArena())
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{
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SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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SetSentErrorMessage(true);
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return false;
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}
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Player *chr = sObjectMgr.GetPlayer(name.c_str());*/
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if (target)
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{
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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std::string chrNameLink = playerLink(target_name);
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if (target->IsBeingTeleported() == true)
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{
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PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
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if (needReportToTarget(target))
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ChatHandler(target).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
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// stop flight if need
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if (target->isInFlight())
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{
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target->GetMotionMaster()->MovementExpired();
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target->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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target->SaveRecallPosition();
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target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
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}
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, target_guid))
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return false;
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std::string nameLink = playerLink(target_name);
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PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetTrinityString(LANG_OFFLINE), tele->name.c_str());
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Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
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sMapMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
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}
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return true;
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}
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//Teleport group to given game_tele.entry
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bool ChatHandler::HandleTeleGroupCommand(const char * args)
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{
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if (!*args)
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return false;
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Player *player = getSelectedPlayer();
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if (!player)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (HasLowerSecurity(player, 0))
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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MapEntry const * me = sMapStore.LookupEntry(tele->mapId);
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if (!me || me->IsBattlegroundOrArena())
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{
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SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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SetSentErrorMessage(true);
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return false;
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}
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std::string nameLink = GetNameLink(player);
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Group *grp = player->GetGroup();
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if (!grp)
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{
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PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pl = itr->getSource();
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if (!pl || !pl->GetSession())
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continue;
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// check online security
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if (HasLowerSecurity(pl, 0))
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return false;
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std::string plNameLink = GetNameLink(pl);
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if (pl->IsBeingTeleported())
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{
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PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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continue;
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}
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PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
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if (needReportToTarget(pl))
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ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
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// stop flight if need
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if (pl->isInFlight())
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{
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pl->GetMotionMaster()->MovementExpired();
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pl->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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pl->SaveRecallPosition();
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pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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}
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return true;
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}
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//Summon group of player
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bool ChatHandler::HandleGroupSummonCommand(const char* args)
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{
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@@ -2113,166 +2113,6 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleEventActiveListCommand(const char* /*args*/)
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{
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uint32 counter = 0;
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
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char const* active = GetTrinityString(LANG_ACTIVE);
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for (GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr)
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{
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uint32 event_id = *itr;
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GameEventData const& eventData = events[event_id];
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if (m_session)
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PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,event_id,event_id,eventData.description.c_str(),active);
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else
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PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,event_id,eventData.description.c_str(),active);
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++counter;
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}
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if (counter == 0)
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SendSysMessage(LANG_NOEVENTFOUND);
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return true;
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}
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bool ChatHandler::HandleEventInfoCommand(const char* args)
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{
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if (!*args)
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return false;
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// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
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char* cId = extractKeyFromLink((char*)args,"Hgameevent");
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if (!cId)
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return false;
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uint32 event_id = atoi(cId);
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
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if (event_id >=events.size())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventData const& eventData = events[event_id];
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if (!eventData.isValid())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
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bool active = activeEvents.find(event_id) != activeEvents.end();
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char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : "";
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std::string startTimeStr = TimeToTimestampStr(eventData.start);
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std::string endTimeStr = TimeToTimestampStr(eventData.end);
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uint32 delay = sGameEventMgr.NextCheck(event_id);
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time_t nextTime = time(NULL)+delay;
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std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
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std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
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std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
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PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
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startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
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nextStr.c_str());
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return true;
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}
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bool ChatHandler::HandleEventStartCommand(const char* args)
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{
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if (!*args)
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return false;
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// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
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char* cId = extractKeyFromLink((char*)args,"Hgameevent");
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if (!cId)
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return false;
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int32 event_id = atoi(cId);
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
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if (event_id < 1 || uint32(event_id) >= events.size())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventData const& eventData = events[event_id];
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if (!eventData.isValid())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
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if (activeEvents.find(event_id) != activeEvents.end())
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{
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PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
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SetSentErrorMessage(true);
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return false;
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}
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sGameEventMgr.StartEvent(event_id,true);
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return true;
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}
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bool ChatHandler::HandleEventStopCommand(const char* args)
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{
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if (!*args)
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return false;
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// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
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char* cId = extractKeyFromLink((char*)args,"Hgameevent");
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if (!cId)
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return false;
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int32 event_id = atoi(cId);
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
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if (event_id < 1 || uint32(event_id) >= events.size())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventData const& eventData = events[event_id];
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if (!eventData.isValid())
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{
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SendSysMessage(LANG_EVENT_NOT_EXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
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if (activeEvents.find(event_id) == activeEvents.end())
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{
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PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
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SetSentErrorMessage(true);
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return false;
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}
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sGameEventMgr.StopEvent(event_id,true);
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return true;
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}
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bool ChatHandler::HandleCombatStopCommand(const char* args)
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{
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Player* target;
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@@ -3577,110 +3577,6 @@ bool ChatHandler::HandleChangeWeather(const char *args)
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return true;
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}
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bool ChatHandler::HandleTeleCommand(const char* args)
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{
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if (!*args)
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return false;
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Player* me = GetSession()->GetPlayer();
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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if (me->isInCombat())
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{
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SendSysMessage(LANG_YOU_IN_COMBAT);
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SetSentErrorMessage(true);
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return false;
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}
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MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (me->isInFlight())
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{
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me->GetMotionMaster()->MovementExpired();
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me->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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me->SaveRecallPosition();
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me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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return true;
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}
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bool ChatHandler::HandleTeleAddCommand(const char * args)
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{
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if (!*args)
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return false;
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Player *player=m_session->GetPlayer();
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if (!player)
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return false;
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std::string name = args;
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if (sObjectMgr.GetGameTele(name))
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{
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SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
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SetSentErrorMessage(true);
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return false;
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}
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GameTele tele;
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tele.position_x = player->GetPositionX();
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tele.position_y = player->GetPositionY();
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tele.position_z = player->GetPositionZ();
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tele.orientation = player->GetOrientation();
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tele.mapId = player->GetMapId();
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tele.name = name;
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if (sObjectMgr.AddGameTele(tele))
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{
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SendSysMessage(LANG_COMMAND_TP_ADDED);
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}
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else
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{
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SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
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SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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bool ChatHandler::HandleTeleDelCommand(const char * args)
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{
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if (!*args)
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return false;
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std::string name = args;
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if (!sObjectMgr.DeleteGameTele(name))
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{
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SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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SendSysMessage(LANG_COMMAND_TP_DELETED);
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return true;
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}
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bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
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{
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Unit *unit = getSelectedUnit();
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Reference in New Issue
Block a user