Core: Remove lots warnings:

- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-21 20:08:47 +02:00
parent 6714feb3ee
commit c3343638cb
45 changed files with 253 additions and 215 deletions
+4 -4
View File
@@ -35,11 +35,11 @@ class GridInfo
{
public:
GridInfo()
: i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
: i_timer(0), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
GridInfo(time_t expiry, bool unload = true )
: i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
: i_timer(expiry), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
@@ -86,7 +86,7 @@ namespace Trinity
CellPair &p;
const float i_radius;
DelayedUnitRelocation(Cell &c, CellPair &pair, Map &map, float radius) :
cell(c), p(pair), i_map(map), i_radius(radius) {}
i_map(map), cell(c), p(pair), i_radius(radius) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &);
void Visit(PlayerMapType &);
@@ -129,7 +129,7 @@ namespace Trinity
uint32 team;
Player const* skipped_receiver;
MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
: i_source(src), i_message(msg), i_distSq(dist * dist), i_phaseMask(src->GetPhaseMask())
: i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
, team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
, skipped_receiver(skipped)
{
@@ -1207,7 +1207,7 @@ namespace Trinity
x(_x), y(_y), z(_z), range(_range), entry(_entry) {}
bool operator() (GameObject* go)
{
if (!entry || go->GetGOInfo() && go->GetGOInfo()->id == entry)
if (!entry || (go->GetGOInfo() && go->GetGOInfo()->id == entry))
return go->IsInRange(x, y, z, range);
else return false;
}