Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here" - Some "unused variable" - Some "enumeration value 'xxx' not handled in switch" --HG-- branch : trunk
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@@ -341,7 +341,7 @@ class Battleground
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{
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}
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virtual void DestroyGate(Player* pl, GameObject* go, uint32 destroyedEvent) {}
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virtual void DestroyGate(Player* /*pl*/, GameObject* /*go*/, uint32 /*destroyedEvent*/) {}
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/* achievement req. */
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virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
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@@ -529,7 +529,7 @@ class Battleground
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virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
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void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
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void EventPlayerLoggedOut(Player* player);
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virtual void EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hitType, uint32 destroyedEvent) {}
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virtual void EventPlayerDamagedGO(Player* /*plr*/, GameObject* /*go*/, uint8 /*hitType*/, uint32 /*destroyedEvent*/) {}
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virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
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/* Death related */
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