Fix Compile.
Sorry about that. --HG-- branch : trunk
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@@ -1518,9 +1518,6 @@ CreatureAI* GetAI_npc_brewfest_reveler(Creature* pCreature)
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struct TRINITY_DLL_DECL npc_winter_revelerAI : public ScriptedAI
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{
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//TODO: check auralist.
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if (pPlayer->HasAura(26218))
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return false;
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npc_winter_revelerAI(Creature* c) : ScriptedAI(c) {}
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void ReceiveEmote(Player* pPlayer, uint32 emote)
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{
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