[7870] Implement creature ranged ammo show at ranged weapon use. Author: VladimirMangos
* Use BDC data (creature weapon not alwas listed in item_template) --HG-- branch : trunk
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@@ -964,7 +964,7 @@ struct ItemEntry
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{
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uint32 ID; // 0
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uint32 Class; // 1
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//uint32 SubClass; // 2 some items have strnage subclasses
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uint32 SubClass; // 2 some items have strnage subclasses
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int32 Unk0; // 3
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int32 Material; // 4
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uint32 DisplayId; // 5
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