Core/Players: Rename "heroic character" to "death knight"

Closes #19286
This commit is contained in:
Chazy Chaz
2017-03-17 19:00:56 +01:00
committed by Shauren
parent 3df4135173
commit c31de25627
9 changed files with 63 additions and 62 deletions
+25 -25
View File
@@ -504,17 +504,17 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
return;
}
if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER))
if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT))
{
// speedup check for heroic class disabled case
if (!sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM))
// speedup check for death knight class disabled case
if (!sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM))
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
// speedup check for heroic class disabled case
if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
// speedup check for death knight class disabled case
if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
@@ -577,44 +577,44 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
{
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
uint32 deathKnightReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT);
uint32 demonHunterReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool hasDeathKnightReqLevel = (deathKnightReqLevel == 0);
bool hasDemonHunterReqLevel = (demonHunterReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER);
bool checkDeathKnightReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT);
bool checkDemonHunterReqs = createInfo->Class == CLASS_DEMON_HUNTER && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEMON_HUNTER);
if (result)
{
uint32 team = Player::TeamForRace(createInfo->Race);
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM);
uint32 freeDemonHunterSlots = sWorld->getIntConfig(CONFIG_DEMON_HUNTERS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].GetUInt8();
if (checkHeroicReqs)
if (checkDeathKnightReqs)
{
uint8 accClass = field[2].GetUInt8();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeHeroicSlots == 0)
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasHeroicReqLevel)
if (!hasDeathKnightReqLevel)
{
uint8 accLevel = field[0].GetUInt8();
if (accLevel >= heroicReqLevel)
hasHeroicReqLevel = true;
if (accLevel >= deathKnightReqLevel)
hasDeathKnightReqLevel = true;
}
}
@@ -669,26 +669,26 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (checkHeroicReqs)
if (checkDeathKnightReqs)
{
uint8 acc_class = field[2].GetUInt8();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeHeroicSlots == 0)
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasHeroicReqLevel)
if (!hasDeathKnightReqLevel)
{
uint8 acc_level = field[0].GetUInt8();
if (acc_level >= heroicReqLevel)
hasHeroicReqLevel = true;
if (acc_level >= deathKnightReqLevel)
hasDeathKnightReqLevel = true;
}
}
@@ -717,7 +717,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
}
}
if (checkHeroicReqs && !hasHeroicReqLevel)
if (checkDeathKnightReqs && !hasDeathKnightReqLevel)
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
@@ -2458,7 +2458,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
/// @todo: add more safety checks
/// * max char count per account
/// * max heroic char count
/// * max death knight count
/// * team violation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);