SQL: Characters db storage type cleanup No. 2

This commit is contained in:
leak
2011-01-19 14:04:33 +01:00
parent b8210f4396
commit c306acf298
14 changed files with 142 additions and 70 deletions
+16 -10
View File
@@ -16070,10 +16070,12 @@ void Player::_LoadBGData(PreparedQueryResult result)
Field* fields = result->Fetch();
// Expecting only one row
/* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
// 0 1 2 3 4 5 6 7 8 9
// SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = ?
m_bgData.bgInstanceID = fields[0].GetUInt32();
m_bgData.bgTeam = fields[1].GetUInt32();
m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
m_bgData.bgTeam = fields[1].GetUInt16();
m_bgData.joinPos = WorldLocation(fields[6].GetUInt16(), // Map
fields[2].GetFloat(), // X
fields[3].GetFloat(), // Y
fields[4].GetFloat(), // Z
@@ -16845,7 +16847,11 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
sLog->outDebug("Loading auras for player %u",GetGUIDLow());
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,
11 12 13
maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
*/
if (result)
{
@@ -23963,12 +23969,12 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
if (spec >= m_specsCount)
continue;
m_Glyphs[spec][0] = fields[1].GetUInt32();
m_Glyphs[spec][1] = fields[2].GetUInt32();
m_Glyphs[spec][2] = fields[3].GetUInt32();
m_Glyphs[spec][3] = fields[4].GetUInt32();
m_Glyphs[spec][4] = fields[5].GetUInt32();
m_Glyphs[spec][5] = fields[6].GetUInt32();
m_Glyphs[spec][0] = fields[1].GetUInt16();
m_Glyphs[spec][1] = fields[2].GetUInt16();
m_Glyphs[spec][2] = fields[3].GetUInt16();
m_Glyphs[spec][3] = fields[4].GetUInt16();
m_Glyphs[spec][4] = fields[5].GetUInt16();
m_Glyphs[spec][5] = fields[6].GetUInt16();
}
while (result->NextRow());
}