Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
This commit is contained in:
@@ -260,7 +260,7 @@ public:
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if (StolenSoul_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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{
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if (pTarget->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -287,7 +287,7 @@ public:
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if (Ribbon_of_Souls_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_RIBBON_OF_SOULS);
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Ribbon_of_Souls_timer = 5000 + (rand()%20 * 1000);
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+1
-1
@@ -136,7 +136,7 @@ public:
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if (FocusFire_Timer <= diff)
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{
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// Summon Focus Fire & Emote
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
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{
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FocusedTargetGUID = pTarget->GetGUID();
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@@ -128,7 +128,7 @@ public:
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{
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summoned->CastSpell(summoned,SPELL_ETHEREAL_BEACON_VISUAL,false);
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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summoned->AI()->AttackStart(pTarget);
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}
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@@ -90,7 +90,7 @@ public:
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if (VoidBlast_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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DoCast(pTarget, SPELL_VOID_BLAST);
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VoidBlast_Timer = 500;
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@@ -112,7 +112,7 @@ public:
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void JustSummoned(Creature *summoned)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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summoned->AI()->AttackStart(pTarget);
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}
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@@ -154,7 +154,7 @@ public:
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if (flameshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FLAME_SHOCK);
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flameshock_timer = 10000 + rand()%5000;
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@@ -162,7 +162,7 @@ public:
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if (arcaneshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_ARCANE_SHOCK);
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arcaneshock_timer = 10000 + rand()%5000;
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@@ -170,7 +170,7 @@ public:
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if (frostshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FROST_SHOCK);
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frostshock_timer = 10000 + rand()%5000;
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@@ -178,7 +178,7 @@ public:
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if (shadowshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_SHADOW_SHOCK);
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shadowshock_timer = 10000 + rand()%5000;
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@@ -186,7 +186,7 @@ public:
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if (chainlightning_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
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chainlightning_timer = 25000;
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@@ -230,7 +230,7 @@ public:
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if (flameshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FLAME_SHOCK);
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flameshock_timer = 5000;
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@@ -238,7 +238,7 @@ public:
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if (flamebuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FLAME_BUFFET);
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flamebuffet_timer = 5000;
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@@ -289,7 +289,7 @@ public:
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if (arcaneshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_ARCANE_SHOCK);
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arcaneshock_timer = 5000;
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@@ -297,7 +297,7 @@ public:
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if (arcanebuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_ARCANE_BUFFET);
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arcanebuffet_timer = 5000;
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@@ -344,7 +344,7 @@ public:
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if (frostshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FROST_SHOCK);
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frostshock_timer = 5000;
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@@ -352,7 +352,7 @@ public:
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if (frostbuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_FROST_BUFFET);
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frostbuffet_timer = 5000;
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@@ -400,7 +400,7 @@ public:
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if (shadowshock_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_SHADOW_SHOCK);
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shadowshock_timer = 5000;
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@@ -408,7 +408,7 @@ public:
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if (shadowbuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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DoCast(pTarget, SPELL_SHADOW_BUFFET);
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shadowbuffet_timer = 5000;
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@@ -155,9 +155,9 @@ public:
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//second top aggro target in normal, random target in heroic correct?
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if (IsHeroic())
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pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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else
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pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
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pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
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if (pTarget)
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DoCast(pTarget, SPELL_POLYMORPH);
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@@ -184,7 +184,7 @@ public:
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{
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DoScriptText(EMOTE_ARCANE_EXP, me);
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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{
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if (me->IsNonMeleeSpellCasted(false))
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me->InterruptNonMeleeSpells(false);
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+1
-1
@@ -150,7 +150,7 @@ public:
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//Charge_Timer
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if (Charge_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CHARGE);
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Charge_Timer = 15000 + rand()%10000;
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} else Charge_Timer -= diff;
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@@ -149,7 +149,7 @@ public:
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// Magnetic Pull
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if (MagneticPull_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
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{
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DoCast(pTarget, SPELL_MAGNETIC_PULL);
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@@ -228,7 +228,7 @@ public:
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{
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DoCast(me->getVictim(), SPELL_BEWILDERING_STRIKE);
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float mt_threat = DoGetThreat(me->getVictim());
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
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me->AddThreat(pTarget, mt_threat);
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BewilderingStrikeTimer = 20000;
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} else BewilderingStrikeTimer -= diff;
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@@ -277,7 +277,7 @@ public:
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{
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if (Phase1)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && pTarget->isAlive())
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{
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Phase1 = false;
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@@ -411,7 +411,7 @@ public:
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Glaive->InterruptNonMeleeSpells(true);
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DoCast(me, SPELL_FLAME_ENRAGE, true);
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DoResetThreat();
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && pTarget->isAlive())
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{
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me->AddThreat(me->getVictim(), 5000000.0f);
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@@ -1055,7 +1055,7 @@ public:
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//PHASE_NORMAL_2
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case EVENT_AGONIZING_FLAMES:
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES);
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Timer[EVENT_AGONIZING_FLAMES] = 0;
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break;
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@@ -1080,12 +1080,12 @@ public:
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switch(Event)
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{
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case EVENT_FIREBALL:
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
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Timer[EVENT_FIREBALL] = 3000;
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break;
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case EVENT_DARK_BARRAGE:
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
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Timer[EVENT_DARK_BARRAGE] = 0;
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break;
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@@ -1271,7 +1271,7 @@ public:
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{
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if (GETCRE(Illidan, IllidanGUID))
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{
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Unit *pTarget = CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, Illidan->AI())->SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *pTarget = Illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (!pTarget || !me->IsWithinDistInMap(pTarget, 80) || Illidan->IsWithinDistInMap(pTarget, 20))
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{
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@@ -165,7 +165,7 @@ public:
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float Z = TeleportPoint[random].z;
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for (uint8 i = 0; i < 3; ++i)
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{
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Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (pUnit && pUnit->isAlive() && (pUnit->GetTypeId() == TYPEID_PLAYER))
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{
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TargetGUID[i] = pUnit->GetGUID();
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@@ -190,7 +190,7 @@ public:
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//Randomly cast one beam.
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if (BeamTimer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (!pTarget || !pTarget->isAlive())
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return;
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@@ -199,7 +199,7 @@ public:
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float y = Coords[random].y;
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Creature* Soul = me->SummonCreature(CREATURE_ENSLAVED_SOUL, x, y, me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0);
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if (!Soul) return false;
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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CAST_AI(npc_enslaved_soul::npc_enslaved_soulAI, Soul->AI())->ReliquaryGUID = me->GetGUID();
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Soul->AI()->AttackStart(pTarget);
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@@ -274,7 +274,7 @@ public:
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if (Creature* Summon = DoSpawnCreature(23417+Phase, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0))
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); // Ribs: open
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Summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_TOPAGGRO, 0));
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Summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_TOPAGGRO, 0));
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EssenceGUID = Summon->GetGUID();
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DoStartNoMovement(me);
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} else EnterEvadeMode();
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@@ -482,7 +482,7 @@ public:
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if (SoulDrainTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_SOUL_DRAIN);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_SOUL_DRAIN);
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SoulDrainTimer = 60000;
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} else SoulDrainTimer -= diff;
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@@ -371,7 +371,7 @@ public:
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{
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Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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Spawn->AI()->AttackStart(pTarget);
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}
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}
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@@ -106,7 +106,7 @@ public:
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if (ShadowBoltTimer < diff && me->isInCombat())
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_SHADOWBOLT);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_SHADOWBOLT);
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ShadowBoltTimer = 10000;
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} else ShadowBoltTimer -= diff;
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return;
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@@ -365,7 +365,7 @@ public:
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Construct->CastSpell(Construct, SPELL_PASSIVE_SHADOWFORM, true);
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SetThreatList(Construct); // Use same function as Doom Blossom to set Threat List.
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CAST_AI(mob_shadowy_construct::mob_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!pTarget) // someone's trying to solo.
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pTarget = me->getVictim();
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@@ -417,7 +417,7 @@ public:
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Shadow = me->SummonCreature(CREATURE_SHADOWY_CONSTRUCT, X, me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 0);
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if (Shadow)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!pTarget)
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pTarget = me->getVictim();
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@@ -430,7 +430,7 @@ public:
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if (SummonDoomBlossomTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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float X = CalculateRandomLocation(pTarget->GetPositionX(), 20);
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float Y = CalculateRandomLocation(pTarget->GetPositionY(), 20);
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@@ -452,7 +452,7 @@ public:
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if (IncinerateTimer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!pTarget)
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pTarget = me->getVictim();
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@@ -466,7 +466,7 @@ public:
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if (CrushingShadowsTimer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && pTarget->isAlive())
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DoCast(pTarget, SPELL_CRUSHING_SHADOWS);
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CrushingShadowsTimer = 10000 + rand()%16 * 1000;
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@@ -167,7 +167,7 @@ public:
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break;
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case EVENT_SPINE:
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!pTarget) pTarget = me->getVictim();
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if (pTarget)
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{
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@@ -557,7 +557,7 @@ public:
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if (HammerOfJusticeTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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// is in ~10-40 yd range
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if (me->IsInRange(pTarget, 10.0f, 40.0f, false))
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@@ -670,7 +670,7 @@ public:
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if (BlizzardTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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DoCast(pTarget, SPELL_BLIZZARD);
|
||||
BlizzardTimer = 45000 + rand()%46 * 1000;
|
||||
@@ -681,7 +681,7 @@ public:
|
||||
|
||||
if (FlamestrikeTimer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(pTarget, SPELL_FLAMESTRIKE);
|
||||
FlamestrikeTimer = 55000 + rand()%46 * 1000;
|
||||
@@ -738,7 +738,7 @@ public:
|
||||
|
||||
if (EmpoweredSmiteTimer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(pTarget, SPELL_EMPOWERED_SMITE);
|
||||
EmpoweredSmiteTimer = 38000;
|
||||
@@ -753,7 +753,7 @@ public:
|
||||
|
||||
if (DivineWrathTimer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoCast(pTarget, SPELL_DIVINE_WRATH);
|
||||
DivineWrathTimer = 40000 + rand()%41 * 1000;
|
||||
@@ -838,7 +838,7 @@ public:
|
||||
|
||||
if (VanishTimer <= diff) // Disappear and stop attacking, but follow a random unit
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
VanishTimer = 30000;
|
||||
AppearEnvenomTimer= 28000;
|
||||
|
||||
+3
-3
@@ -249,7 +249,7 @@ public:
|
||||
if (CataclysmicBolt_Timer <= diff)
|
||||
{
|
||||
//select a random unit other than the main tank
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
|
||||
|
||||
//if there aren't other units, cast on the tank
|
||||
if (!pTarget)
|
||||
@@ -444,7 +444,7 @@ public:
|
||||
}
|
||||
//DoCast(me, spell_id, true);
|
||||
Creature *Pet = DoSpawnCreature(pet_id,0,0,0,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
|
||||
if (Pet && pTarget)
|
||||
{
|
||||
Pet->AI()->AttackStart(pTarget);
|
||||
@@ -695,7 +695,7 @@ public:
|
||||
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Cyclone->setFaction(me->getFaction());
|
||||
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
{
|
||||
Cyclone->AI()->AttackStart(pTarget);
|
||||
|
||||
+1
-1
@@ -262,7 +262,7 @@ public:
|
||||
//VileSludge_Timer
|
||||
if (VileSludge_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_VILE_SLUDGE);
|
||||
|
||||
|
||||
@@ -426,7 +426,7 @@ public:
|
||||
if (Sporebat)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
Sporebat->AI()->AttackStart(pTarget);
|
||||
}
|
||||
@@ -479,7 +479,7 @@ public:
|
||||
//Forked Lightning
|
||||
//Used constantly in Phase 2, it shoots out completely randomly targeted bolts of lightning which hit everybody in a roughtly 60 degree cone in front of Vashj for 2313-2687 nature damage.
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if (!pTarget)
|
||||
pTarget = me->getVictim();
|
||||
@@ -520,7 +520,7 @@ public:
|
||||
if (CoilfangElite)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
CoilfangElite->AI()->AttackStart(pTarget);
|
||||
else if (me->getVictim())
|
||||
@@ -538,7 +538,7 @@ public:
|
||||
if (CoilfangStrider)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
CoilfangStrider->AI()->AttackStart(pTarget);
|
||||
else if (me->getVictim())
|
||||
@@ -728,7 +728,7 @@ public:
|
||||
if (PoisonBolt_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if (pTarget && pTarget->IsWithinDistInMap(me, 30))
|
||||
DoCast(pTarget, SPELL_POISON_BOLT);
|
||||
@@ -820,7 +820,7 @@ public:
|
||||
if (bolt_timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
{
|
||||
Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,30000);
|
||||
|
||||
+2
-2
@@ -420,7 +420,7 @@ public:
|
||||
{
|
||||
if (Whirlwind_Timer <= diff)
|
||||
{
|
||||
Unit *newTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *newTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (newTarget)
|
||||
{
|
||||
DoResetThreat();
|
||||
@@ -760,7 +760,7 @@ public:
|
||||
if (Mindblast_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
if (pTarget)DoCast(pTarget, SPELL_MINDBLAST);
|
||||
|
||||
|
||||
@@ -299,7 +299,7 @@ public:
|
||||
|
||||
if (GeyserTimer <= diff)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
|
||||
if (!pTarget && me->getVictim())
|
||||
pTarget = me->getVictim();
|
||||
if (pTarget)
|
||||
@@ -311,7 +311,7 @@ public:
|
||||
{
|
||||
if (WaterboltTimer <= diff)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
|
||||
if (!pTarget && me->getVictim())
|
||||
pTarget = me->getVictim();
|
||||
if (pTarget)
|
||||
@@ -454,7 +454,7 @@ public:
|
||||
if (ShootBowTimer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
int bp0 = 1100;
|
||||
if (pTarget)
|
||||
me->CastCustomSpell(pTarget,SPELL_SHOOT,&bp0,NULL,NULL,true);
|
||||
|
||||
+1
-1
@@ -187,7 +187,7 @@ public:
|
||||
|
||||
for (uint8 i = 0; i < 10; ++i)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||
if (pTarget && Murloc)
|
||||
Murloc->AI()->AttackStart(pTarget);
|
||||
|
||||
+5
-5
@@ -108,12 +108,12 @@ public:
|
||||
//LightningCloud_Timer
|
||||
if (LightningCloud_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
|
||||
|
||||
//cast twice in Heroic mode
|
||||
if (IsHeroic())
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
|
||||
|
||||
LightningCloud_Timer = 15000+rand()%10000;
|
||||
@@ -122,7 +122,7 @@ public:
|
||||
//LungBurst_Timer
|
||||
if (LungBurst_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_LUNG_BURST);
|
||||
LungBurst_Timer = 7000+rand()%5000;
|
||||
} else LungBurst_Timer -=diff;
|
||||
@@ -130,12 +130,12 @@ public:
|
||||
//EnvelopingWinds_Timer
|
||||
if (EnvelopingWinds_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
|
||||
|
||||
//cast twice in Heroic mode
|
||||
if (IsHeroic())
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_ENVELOPING_WINDS);
|
||||
EnvelopingWinds_Timer = 10000+rand()%5000;
|
||||
} else EnvelopingWinds_Timer -=diff;
|
||||
|
||||
+1
-1
@@ -137,7 +137,7 @@ public:
|
||||
|
||||
if (Saw_Blade_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_SAW_BLADE);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_SAW_BLADE);
|
||||
|
||||
@@ -191,7 +191,7 @@ public:
|
||||
//Impale_Timer
|
||||
if (Impale_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_IMPALE);
|
||||
|
||||
Impale_Timer = 7500+rand()%5000;
|
||||
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
|
||||
if (Mushroom_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
|
||||
else
|
||||
me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
|
||||
@@ -85,7 +85,7 @@ public:
|
||||
|
||||
if (AcidGeyser_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_ACID_GEYSER);
|
||||
AcidGeyser_Timer = 10000+rand()%7500;
|
||||
} else AcidGeyser_Timer -= diff;
|
||||
|
||||
@@ -80,7 +80,7 @@ public:
|
||||
if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
|
||||
{
|
||||
Striders.push_back(summon->GetGUID());
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
summon->AI()->AttackStart(pTarget);
|
||||
else
|
||||
if (me->getVictim())
|
||||
@@ -150,7 +150,7 @@ public:
|
||||
}
|
||||
if (Levitate_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
{
|
||||
DoCast(pTarget, SPELL_LEVITATE);
|
||||
LevitatedTarget = pTarget->GetGUID();
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
// Chain Lightning
|
||||
if (ChainLightning_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
|
||||
ChainLightning_Timer = 7000;
|
||||
} else ChainLightning_Timer -= diff;
|
||||
|
||||
@@ -197,7 +197,7 @@ public:
|
||||
// Hurtful Strike
|
||||
if (m_uiHurtfulStrike_Timer <= uiDiff)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
|
||||
|
||||
if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
|
||||
DoCast(pTarget, SPELL_HURTFUL_STRIKE);
|
||||
@@ -221,7 +221,7 @@ public:
|
||||
// Cave In
|
||||
if (m_uiCaveIn_Timer <= uiDiff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_CAVE_IN);
|
||||
|
||||
if (m_uiCaveIn_StaticTimer >= 4000)
|
||||
|
||||
@@ -281,7 +281,7 @@ public:
|
||||
if (Charging_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
{
|
||||
AttackStart(pTarget);
|
||||
@@ -420,7 +420,7 @@ public:
|
||||
if (DeathCoil_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_DEATH_COIL);
|
||||
DeathCoil_Timer = 20000;
|
||||
@@ -520,7 +520,7 @@ public:
|
||||
//GreaterPolymorph_Timer
|
||||
if (GreaterPolymorph_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_GREATER_POLYMORPH);
|
||||
|
||||
|
||||
+1
-1
@@ -352,7 +352,7 @@ class mob_shadowmoon_channeler : public CreatureScript
|
||||
|
||||
if (MarkOfShadow_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_MARK_OF_SHADOW);
|
||||
MarkOfShadow_Timer = 15000+rand()%5000;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ class boss_the_maker : public CreatureScript
|
||||
|
||||
if (ExplodingBreaker_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_EXPLODING_BREAKER);
|
||||
ExplodingBreaker_Timer = 4000+rand()%8000;
|
||||
}
|
||||
|
||||
+4
-4
@@ -107,7 +107,7 @@ class boss_omor_the_unscarred : public CreatureScript
|
||||
{
|
||||
DoScriptText(SAY_SUMMON, me);
|
||||
|
||||
if (Unit* random = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit* random = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
summoned->AI()->AttackStart(random);
|
||||
|
||||
++SummonedCount;
|
||||
@@ -162,7 +162,7 @@ class boss_omor_the_unscarred : public CreatureScript
|
||||
Unit* temp = NULL;
|
||||
if (me->IsWithinMeleeRange(me->getVictim()))
|
||||
temp = me->getVictim();
|
||||
else temp = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
else temp = SelectTarget(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -192,7 +192,7 @@ class boss_omor_the_unscarred : public CreatureScript
|
||||
{
|
||||
DoScriptText(SAY_CURSE, me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
DoCast(pTarget, SPELL_TREACHEROUS_AURA);
|
||||
Aura_Timer = 8000+rand()%8000;
|
||||
@@ -203,7 +203,7 @@ class boss_omor_the_unscarred : public CreatureScript
|
||||
|
||||
if (Shadowbolt_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
if (pTarget)
|
||||
pTarget = me->getVictim();
|
||||
|
||||
+2
-2
@@ -130,7 +130,7 @@ class boss_nazan : public CreatureScript
|
||||
|
||||
if (Fireball_Timer <= diff)
|
||||
{
|
||||
if (Unit* pVictim = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
|
||||
Fireball_Timer = urand(4000,7000);
|
||||
}
|
||||
@@ -148,7 +148,7 @@ class boss_nazan : public CreatureScript
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
me->GetMotionMaster()->Clear();
|
||||
if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0))
|
||||
if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST,0))
|
||||
me->AI()->AttackStart(pVictim);
|
||||
DoStartMovement(me->getVictim());
|
||||
DoScriptText(EMOTE, me);
|
||||
|
||||
+1
-1
@@ -131,7 +131,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript
|
||||
{
|
||||
DoScriptText(SAY_SURGE, me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_SURGE);
|
||||
|
||||
Surge_Timer = 5000+rand()%8000;
|
||||
|
||||
@@ -426,7 +426,7 @@ class boss_magtheridon : public CreatureScript
|
||||
|
||||
if (Blaze_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
float x, y, z;
|
||||
pTarget->GetPosition(x, y, z);
|
||||
@@ -460,7 +460,7 @@ class boss_magtheridon : public CreatureScript
|
||||
{
|
||||
if (Debris_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
float x, y, z;
|
||||
pTarget->GetPosition(x, y, z);
|
||||
@@ -577,7 +577,7 @@ class mob_hellfire_channeler : public CreatureScript
|
||||
|
||||
if (Fear_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
|
||||
DoCast(pTarget, SPELL_FEAR);
|
||||
Fear_Timer = 25000 + rand()%15000;
|
||||
}
|
||||
@@ -586,7 +586,7 @@ class mob_hellfire_channeler : public CreatureScript
|
||||
|
||||
if (Infernal_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_BURNING_ABYSSAL, true);
|
||||
Infernal_Timer = 30000 + rand()%10000;
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
|
||||
{
|
||||
if (ShadowFissure_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_SHADOW_FISSURE);
|
||||
ShadowFissure_Timer = urand(7500,15000);
|
||||
}
|
||||
@@ -286,7 +286,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
|
||||
|
||||
if (DeathCoil_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_DEATH_COIL);
|
||||
DeathCoil_Timer = urand(15000,20000);
|
||||
}
|
||||
|
||||
+1
-1
@@ -383,7 +383,7 @@ class boss_warbringer_omrogg : public CreatureScript
|
||||
|
||||
if (ResetThreat_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
DoYellForThreat();
|
||||
DoResetThreat();
|
||||
|
||||
+2
-2
@@ -120,7 +120,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
|
||||
case MOB_HEARTHEN_GUARD:
|
||||
case MOB_SHARPSHOOTER_GUARD:
|
||||
case MOB_REAVER_GUARD:
|
||||
summoned->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0));
|
||||
adds.push_back(summoned->GetGUID());
|
||||
break;
|
||||
case MOB_SHATTERED_ASSASSIN:
|
||||
@@ -267,7 +267,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
|
||||
{
|
||||
if (Charge_timer <= diff)
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), H_SPELL_CHARGE);
|
||||
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), H_SPELL_CHARGE);
|
||||
Charge_timer = 0;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -154,7 +154,7 @@ class boss_alar : public CreatureScript
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
summon->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
@@ -283,7 +283,7 @@ class boss_alar : public CreatureScript
|
||||
WaitTimer = 4000;
|
||||
return;
|
||||
case WE_DIVE:
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
|
||||
DoCast(pTarget, SPELL_DIVE_BOMB, true);
|
||||
@@ -403,7 +403,7 @@ class boss_alar : public CreatureScript
|
||||
|
||||
if (FlamePatch_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
|
||||
if (Summoned)
|
||||
|
||||
@@ -171,7 +171,7 @@ class boss_high_astromancer_solarian : public CreatureScript
|
||||
Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
if (Summoned)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
Summoned->AI()->AttackStart(pTarget);
|
||||
|
||||
Summons.Summon(Summoned);
|
||||
@@ -243,7 +243,7 @@ class boss_high_astromancer_solarian : public CreatureScript
|
||||
}
|
||||
else
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (!me->HasInArc(2.5f, pTarget))
|
||||
pTarget = me->getVictim();
|
||||
if (pTarget)
|
||||
@@ -258,7 +258,7 @@ class boss_high_astromancer_solarian : public CreatureScript
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
//Target the tank ?
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
|
||||
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
|
||||
{
|
||||
if (pTarget->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
||||
@@ -377,7 +377,7 @@ class boss_kaelthas : public CreatureScript
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
AttackStart(pTarget);
|
||||
|
||||
}
|
||||
@@ -440,7 +440,7 @@ class boss_kaelthas : public CreatureScript
|
||||
// if not phoenix, then it's one of the 7 weapons
|
||||
if (pSummoned->GetEntry() != NPC_PHOENIX)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
pSummoned->AI()->AttackStart(pTarget);
|
||||
|
||||
summons.Summon(pSummoned);
|
||||
@@ -504,7 +504,7 @@ class boss_kaelthas : public CreatureScript
|
||||
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Advisor->setFaction(me->getFaction());
|
||||
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
Advisor->AI()->AttackStart(pTarget);
|
||||
}
|
||||
@@ -538,7 +538,7 @@ class boss_kaelthas : public CreatureScript
|
||||
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Advisor->setFaction(me->getFaction());
|
||||
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
Advisor->AI()->AttackStart(pTarget);
|
||||
}
|
||||
@@ -572,7 +572,7 @@ class boss_kaelthas : public CreatureScript
|
||||
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Advisor->setFaction(me->getFaction());
|
||||
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
Advisor->AI()->AttackStart(pTarget);
|
||||
}
|
||||
@@ -606,7 +606,7 @@ class boss_kaelthas : public CreatureScript
|
||||
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Advisor->setFaction(me->getFaction());
|
||||
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (pTarget)
|
||||
Advisor->AI()->AttackStart(pTarget);
|
||||
}
|
||||
@@ -684,7 +684,7 @@ class boss_kaelthas : public CreatureScript
|
||||
if (PhaseSubphase == 0)
|
||||
{
|
||||
//Respawn advisors
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
Creature *Advisor;
|
||||
for (uint8 i = 0; i < MAX_ADVISORS; ++i)
|
||||
@@ -715,7 +715,7 @@ class boss_kaelthas : public CreatureScript
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
AttackStart(pTarget);
|
||||
|
||||
Phase_Timer = 30000;
|
||||
@@ -772,7 +772,7 @@ class boss_kaelthas : public CreatureScript
|
||||
|
||||
if (FlameStrike_Timer <= diff)
|
||||
{
|
||||
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pUnit, SPELL_FLAME_STRIKE);
|
||||
|
||||
FlameStrike_Timer = 30000;
|
||||
@@ -984,7 +984,7 @@ class boss_kaelthas : public CreatureScript
|
||||
//NetherBeam_Timer
|
||||
if (NetherBeam_Timer <= diff)
|
||||
{
|
||||
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pUnit, SPELL_NETHER_BEAM);
|
||||
|
||||
NetherBeam_Timer = 4000;
|
||||
@@ -1065,7 +1065,7 @@ class boss_thaladred_the_darkener : public CreatureScript
|
||||
//Gaze_Timer
|
||||
if (Gaze_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
DoResetThreat();
|
||||
me->AddThreat(pTarget, 5000000.0f);
|
||||
@@ -1268,7 +1268,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
|
||||
if (Conflagration_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if (pTarget && me->IsWithinDistInMap(pTarget, 30))
|
||||
DoCast(pTarget, SPELL_CONFLAGRATION);
|
||||
@@ -1381,7 +1381,7 @@ class boss_master_engineer_telonicus : public CreatureScript
|
||||
//RemoteToy_Timer
|
||||
if (RemoteToy_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_REMOTE_TOY);
|
||||
|
||||
RemoteToy_Timer = 10000+rand()%5000;
|
||||
|
||||
@@ -73,10 +73,10 @@ class mob_crystalcore_devastator : public CreatureScript
|
||||
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
|
||||
|
||||
// current aggro target is knocked away pick new target
|
||||
Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
|
||||
Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
|
||||
|
||||
if (!pTarget || pTarget == me->getVictim())
|
||||
pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
|
||||
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
|
||||
|
||||
if (pTarget)
|
||||
me->TauntApply(pTarget);
|
||||
|
||||
@@ -234,7 +234,7 @@ class mob_ragin_flames : public CreatureScript
|
||||
|
||||
if (!onlyonce)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
me->GetMotionMaster()->MoveChase(pTarget);
|
||||
onlyonce = true;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ class boss_pathaleon_the_calculator : public CreatureScript
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
|
||||
Creature* Wraith = me->SummonCreature(21062,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
if (pTarget && Wraith)
|
||||
Wraith->AI()->AttackStart(pTarget);
|
||||
@@ -158,7 +158,7 @@ class boss_pathaleon_the_calculator : public CreatureScript
|
||||
|
||||
if (Domination_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
{
|
||||
DoScriptText(RAND(SAY_DOMINATION_1,SAY_DOMINATION_2), me);
|
||||
DoCast(pTarget, SPELL_DOMINATION);
|
||||
@@ -233,7 +233,7 @@ class mob_nether_wraith : public CreatureScript
|
||||
|
||||
if (ArcaneMissiles_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_ARCANE_MISSILES);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
|
||||
|
||||
@@ -129,7 +129,7 @@ class boss_harbinger_skyriss : public CreatureScript
|
||||
else
|
||||
summon->SetHealth(summon->CountPctFromMaxHealth(66));
|
||||
if (me->getVictim())
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
summon->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ class boss_harbinger_skyriss : public CreatureScript
|
||||
|
||||
if (MindRend_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_MIND_REND);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_MIND_REND);
|
||||
@@ -226,7 +226,7 @@ class boss_harbinger_skyriss : public CreatureScript
|
||||
|
||||
DoScriptText(RAND(SAY_FEAR_1,SAY_FEAR_2), me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_FEAR);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_FEAR);
|
||||
@@ -243,7 +243,7 @@ class boss_harbinger_skyriss : public CreatureScript
|
||||
|
||||
DoScriptText(RAND(SAY_MIND_1,SAY_MIND_2), me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_DOMINATION);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_DOMINATION);
|
||||
@@ -260,7 +260,7 @@ class boss_harbinger_skyriss : public CreatureScript
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, H_SPELL_MANA_BURN);
|
||||
|
||||
ManaBurn_Timer = 16000+rand()%16000;
|
||||
|
||||
@@ -162,7 +162,7 @@ class boss_laj : public CreatureScript
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
if (summon && me->getVictim())
|
||||
summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
|
||||
@@ -143,7 +143,7 @@ public:
|
||||
//MarkOfKazzak_Timer
|
||||
if (MarkOfKazzak_Timer <= diff)
|
||||
{
|
||||
Unit* victim = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0);
|
||||
if (victim->GetPower(POWER_MANA))
|
||||
{
|
||||
DoCast(victim, SPELL_MARKOFKAZZAK);
|
||||
@@ -161,7 +161,7 @@ public:
|
||||
|
||||
if (Twisted_Reflection_Timer <= diff)
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_TWISTEDREFLECTION);
|
||||
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_TWISTEDREFLECTION);
|
||||
Twisted_Reflection_Timer = 15000;
|
||||
} else Twisted_Reflection_Timer -= diff;
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ public:
|
||||
if (Chain_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
|
||||
|
||||
if (!pTarget)
|
||||
pTarget = me->getVictim();
|
||||
|
||||
@@ -1553,7 +1553,7 @@ public:
|
||||
{
|
||||
if (SpellTimer1 <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
{
|
||||
if (pTarget->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user