Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now

This commit is contained in:
Shauren
2011-03-09 21:32:04 +01:00
parent 6e1e6957e2
commit c2c40a4750
169 changed files with 420 additions and 523 deletions
@@ -89,12 +89,12 @@ class boss_archavon : public CreatureScript
switch (eventId)
{
case EVENT_ROCK_SHARDS:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_ROCK_SHARDS);
events.ScheduleEvent(EVENT_ROCK_SHARDS, 15000);
break;
case EVENT_CHOKING_CLOUD:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_CRUSHING_LEAP, true); //10y~80y, ignore range
events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30000);
break;
@@ -169,7 +169,7 @@ class mob_archavon_warder : public CreatureScript
switch (eventId)
{
case EVENT_ROCK_SHOWER:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_ROCK_SHOWER);
events.ScheduleEvent(EVENT_ROCK_SHARDS, 6000);
break;
@@ -128,7 +128,7 @@ class boss_emalon : public CreatureScript
switch (eventId)
{
case EVENT_CHAIN_LIGHTNING:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_CHAIN_LIGHTNING);
events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 25000);
break;
@@ -96,7 +96,7 @@ class boss_toravon : public CreatureScript
events.ScheduleEvent(EVENT_WHITEOUT, 38000);
break;
case EVENT_FREEZING_GROUND:
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_FREEZING_GROUND);
events.ScheduleEvent(EVENT_FREEZING_GROUND, 20000);
break;