Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now

This commit is contained in:
Shauren
2011-03-09 21:32:04 +01:00
parent 6e1e6957e2
commit c2c40a4750
169 changed files with 420 additions and 523 deletions
@@ -302,7 +302,7 @@ public:
if (PhoenixTimer <= diff)
{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
uint8 random = urand(1,2);
float x = KaelLocations[random][0];
@@ -396,7 +396,7 @@ public:
for (uint8 i = 0; i < 3; ++i)
{
Unit *pTarget = NULL;
pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Orb && pTarget)
@@ -528,7 +528,7 @@ public:
{
DoCast(me, SPELL_VANISH);
Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0);
Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0);
DoResetThreat();
@@ -646,7 +646,7 @@ public:
if (Seed_of_Corruption_Timer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_SEED_OF_CORRUPTION);
Seed_of_Corruption_Timer = 10000;
@@ -654,7 +654,7 @@ public:
if (Curse_of_Agony_Timer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_CURSE_OF_AGONY);
Curse_of_Agony_Timer = 13000;
@@ -662,7 +662,7 @@ public:
if (Fear_Timer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_FEAR);
Fear_Timer = 10000;
@@ -793,7 +793,7 @@ public:
if (Polymorph_Timer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoCast(pTarget, SPELL_POLYMORPH);
Polymorph_Timer = 20000;
@@ -808,7 +808,7 @@ public:
if (Blizzard_Timer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_BLIZZARD);
Blizzard_Timer = 8000;
@@ -939,7 +939,7 @@ public:
//if nobody is in melee range than try to use Intercept
if (!InMeleeRange)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_INTERCEPT_STUN);
}
@@ -1170,7 +1170,7 @@ public:
if (Purge_Timer <= diff)
{
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pUnit, SPELL_PURGE);
Purge_Timer = 15000;
@@ -253,7 +253,7 @@ public:
{
if (DrainLifeTimer <= diff)
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE);
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE);
DrainLifeTimer = 10000;
} else DrainLifeTimer -= diff;
@@ -262,7 +262,7 @@ public:
{
if (DrainManaTimer <= diff)
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 1), SPELL_DRAIN_MANA);
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 1), SPELL_DRAIN_MANA);
DrainManaTimer = 10000;
} else DrainManaTimer -= diff;
}
@@ -117,7 +117,7 @@ public:
void JustSummoned(Creature *summoned)
{
if (Unit *temp = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *temp = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->GetMotionMaster()->MoveFollow(temp,0,0);
//spells are SUMMON_TYPE_GUARDIAN, so using setOwner should be ok
@@ -163,7 +163,7 @@ public:
if (ChainLightningTimer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 8000;
@@ -171,7 +171,7 @@ public:
if (ArcaneShockTimer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (pTarget)
DoCast(pTarget, SPELL_ARCANE_SHOCK);