Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
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@@ -302,7 +302,7 @@ public:
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if (PhoenixTimer <= diff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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uint8 random = urand(1,2);
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float x = KaelLocations[random][0];
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@@ -396,7 +396,7 @@ public:
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for (uint8 i = 0; i < 3; ++i)
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{
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Unit *pTarget = NULL;
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pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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if (Orb && pTarget)
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@@ -528,7 +528,7 @@ public:
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{
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DoCast(me, SPELL_VANISH);
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Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0);
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Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0);
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DoResetThreat();
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@@ -646,7 +646,7 @@ public:
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if (Seed_of_Corruption_Timer <= diff)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_SEED_OF_CORRUPTION);
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Seed_of_Corruption_Timer = 10000;
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@@ -654,7 +654,7 @@ public:
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if (Curse_of_Agony_Timer <= diff)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_CURSE_OF_AGONY);
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Curse_of_Agony_Timer = 13000;
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@@ -662,7 +662,7 @@ public:
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if (Fear_Timer <= diff)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_FEAR);
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Fear_Timer = 10000;
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@@ -793,7 +793,7 @@ public:
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if (Polymorph_Timer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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DoCast(pTarget, SPELL_POLYMORPH);
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Polymorph_Timer = 20000;
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@@ -808,7 +808,7 @@ public:
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if (Blizzard_Timer <= diff)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_BLIZZARD);
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Blizzard_Timer = 8000;
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@@ -939,7 +939,7 @@ public:
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//if nobody is in melee range than try to use Intercept
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if (!InMeleeRange)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_INTERCEPT_STUN);
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}
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@@ -1170,7 +1170,7 @@ public:
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if (Purge_Timer <= diff)
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{
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if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pUnit, SPELL_PURGE);
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Purge_Timer = 15000;
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@@ -253,7 +253,7 @@ public:
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{
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if (DrainLifeTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE);
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DrainLifeTimer = 10000;
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} else DrainLifeTimer -= diff;
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@@ -262,7 +262,7 @@ public:
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{
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if (DrainManaTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 1), SPELL_DRAIN_MANA);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 1), SPELL_DRAIN_MANA);
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DrainManaTimer = 10000;
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} else DrainManaTimer -= diff;
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}
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@@ -117,7 +117,7 @@ public:
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void JustSummoned(Creature *summoned)
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{
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if (Unit *temp = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *temp = SelectTarget(SELECT_TARGET_RANDOM, 0))
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summoned->GetMotionMaster()->MoveFollow(temp,0,0);
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//spells are SUMMON_TYPE_GUARDIAN, so using setOwner should be ok
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@@ -163,7 +163,7 @@ public:
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if (ChainLightningTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
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ChainLightningTimer = 8000;
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@@ -171,7 +171,7 @@ public:
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if (ArcaneShockTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (pTarget)
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DoCast(pTarget, SPELL_ARCANE_SHOCK);
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