Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
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@@ -133,7 +133,7 @@ public:
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//Summon Astral Flare
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Creature* AstralFlare = DoSpawnCreature(17096, float(rand()%37), float(rand()%37), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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Unit *pTarget = NULL;
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pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (AstralFlare && pTarget)
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{
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@@ -184,7 +184,7 @@ public:
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else
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HatefulBoltTimer = 15000;
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
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DoCast(pTarget, SPELL_HATEFUL_BOLT);
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} else HatefulBoltTimer -= diff;
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@@ -395,7 +395,7 @@ public:
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if (FireballBarrageTimer <= diff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_FARTHEST, 0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0))
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DoCast(pTarget, SPELL_FIREBALL_BARRAGE);
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FireballBarrageTimer = 20000;
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} else FireballBarrageTimer -= diff;
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@@ -388,7 +388,7 @@ public:
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if (ShadowboltTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_TOPAGGRO, 0), SPELL_SHADOW_BOLT);
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DoCast(SelectTarget(SELECT_TARGET_TOPAGGRO, 0), SPELL_SHADOW_BOLT);
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ShadowboltTimer = 10000;
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} else ShadowboltTimer -= diff;
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@@ -194,7 +194,7 @@ public:
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if (WaterBoltTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_WATERBOLT);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_WATERBOLT);
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WaterBoltTimer = TitoDied ? 1500 : 5000;
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} else WaterBoltTimer -= diff;
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@@ -1432,7 +1432,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
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if (PowerfulAttractionTimer <= diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_POWERFUL_ATTRACTION);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_POWERFUL_ATTRACTION);
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PowerfulAttractionTimer = urand(5000,30000);
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} else PowerfulAttractionTimer -= diff;
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