Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets

Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
This commit is contained in:
Shauren
2011-02-03 22:20:40 +01:00
parent 7ea8bad07f
commit c2b0bcbd6c
33 changed files with 941 additions and 152 deletions
@@ -237,6 +237,7 @@ public:
case 5:
if (pInstance)
{
pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
pInstance->SetData(TYPE_RING_OF_LAW,DONE);
sLog->outDebug("TSCR: npc_grimstone: event reached end and set complete.");
}
@@ -138,7 +138,11 @@ public:
break;
case TYPE_MAIDEN: m_auiEncounter[2] = uiData; break;
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
case TYPE_OPERA: m_auiEncounter[4] = uiData; break;
case TYPE_OPERA:
m_auiEncounter[4] = uiData;
if (uiData == DONE)
UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL);
break;
case TYPE_CURATOR: m_auiEncounter[5] = uiData; break;
case TYPE_ARAN: m_auiEncounter[6] = uiData; break;
case TYPE_TERESTIAN: m_auiEncounter[7] = uiData; break;
@@ -107,7 +107,7 @@ class boss_majordomo : public CreatureScript
if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f))
{
//instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry());
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry());
me->setFaction(35);
me->AI()->EnterEvadeMode();
DoScriptText(SAY_DEFEAT, me);