Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
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@@ -1403,7 +1403,7 @@ void World::SetInitialWorldSettings()
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sGameEventMgr->LoadFromDB(); // TODOLEAK: add scopes
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sLog->outString("Loading Dungeon boss data...");
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sLFGMgr->LoadDungeonEncounters();
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sObjectMgr->LoadInstanceEncounters();
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sLog->outString("Loading LFG rewards...");
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sLFGMgr->LoadRewards();
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