Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets

Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
This commit is contained in:
Shauren
2011-02-03 22:20:40 +01:00
parent 7ea8bad07f
commit c2b0bcbd6c
33 changed files with 941 additions and 152 deletions
+11 -3
View File
@@ -21,6 +21,7 @@
#include "ZoneScript.h"
#include "World.h"
#include "ObjectMgr.h"
//#include "GameObject.h"
//#include "Map.h"
@@ -124,7 +125,8 @@ class InstanceScript : public ZoneScript
{
public:
explicit InstanceScript(Map *map) : instance(map) {}
explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) {}
virtual ~InstanceScript() {}
Map *instance;
@@ -196,9 +198,14 @@ class InstanceScript : public ZoneScript
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
// Checks encounter state at kill/spellcast
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
// Used only during loading
void SetCompletedEncountersMask(uint32 newMask) { completedEncounters = newMask; }
// Returns completed encounters mask for packets
// NOTE: MUST USE ENCOUNTER IDS FROM DungeonEncounter.dbc 4th column
virtual uint32 GetCompletedEncounterMask() const { return 0; }
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
@@ -219,6 +226,7 @@ class InstanceScript : public ZoneScript
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
};
#endif