Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
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@@ -165,20 +165,27 @@ void InstanceSave::SaveToDB()
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{
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// save instance data too
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std::string data;
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uint32 completedEncounters = 0;
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Map *map = sMapMgr->FindMap(GetMapId(),m_instanceid);
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Map *map = sMapMgr->FindMap(GetMapId(), m_instanceid);
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if (map)
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{
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ASSERT(map->IsDungeon());
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if (InstanceScript *iData = ((InstanceMap*)map)->GetInstanceScript())
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if (InstanceScript *instanceScript = ((InstanceMap*)map)->GetInstanceScript())
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{
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data = iData->GetSaveData();
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if (!data.empty())
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CharacterDatabase.escape_string(data);
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data = instanceScript->GetSaveData();
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completedEncounters = instanceScript->GetCompletedEncounterMask();
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}
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}
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CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '%u', '%u', '%s')", m_instanceid, GetMapId(), (uint32)GetResetTimeForDB(), GetDifficulty(), data.c_str());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_INSTANCE_SAVE);
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stmt->setUInt32(0, m_instanceid);
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stmt->setUInt16(1, GetMapId());
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stmt->setUInt32(2, uint32(GetResetTimeForDB()));
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stmt->setUInt8(3, uint8(GetDifficulty()));
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stmt->setUInt32(4, completedEncounters);
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stmt->setString(5, data);
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CharacterDatabase.Execute(stmt);
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}
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time_t InstanceSave::GetResetTimeForDB()
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@@ -24,14 +24,19 @@
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Log.h"
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#include "LFGMgr.h"
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void InstanceScript::SaveToDB()
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{
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std::string data = GetSaveData();
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if (data.empty())
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return;
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CharacterDatabase.escape_string(data);
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CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_DATA);
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stmt->setUInt32(0, GetCompletedEncounterMask());
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stmt->setString(1, data);
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stmt->setUInt32(2, instance->GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
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@@ -427,3 +432,29 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
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instance->SendToPlayers(&data);
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}
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void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source)
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{
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DungeonEncounterList const* encounters = sObjectMgr->GetDungeonEncounterList(instance->GetId(), instance->GetDifficulty());
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if (!encounters)
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return;
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for (DungeonEncounterList::const_iterator itr = encounters->begin(); itr != encounters->end(); ++itr)
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{
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if ((*itr)->creditType == type && (*itr)->creditEntry == creditEntry)
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{
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completedEncounters |= 1 << (*itr)->dbcEntry->encounterIndex;
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sLog->outDebug("Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]);
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if (uint32 dungeonId = (*itr)->lastEncounterDungeon)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
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if (Player* player = i->getSource())
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if (!source || player->IsAtGroupRewardDistance(source))
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sLFGMgr->RewardDungeonDoneFor(dungeonId, player);
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}
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return;
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}
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}
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}
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@@ -21,6 +21,7 @@
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#include "ZoneScript.h"
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#include "World.h"
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#include "ObjectMgr.h"
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//#include "GameObject.h"
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//#include "Map.h"
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@@ -124,7 +125,8 @@ class InstanceScript : public ZoneScript
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{
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public:
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explicit InstanceScript(Map *map) : instance(map) {}
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explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) {}
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virtual ~InstanceScript() {}
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Map *instance;
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@@ -196,9 +198,14 @@ class InstanceScript : public ZoneScript
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// Checks boss requirements (one boss required to kill other)
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virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
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// Checks encounter state at kill/spellcast
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void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
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// Used only during loading
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void SetCompletedEncountersMask(uint32 newMask) { completedEncounters = newMask; }
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// Returns completed encounters mask for packets
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// NOTE: MUST USE ENCOUNTER IDS FROM DungeonEncounter.dbc 4th column
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virtual uint32 GetCompletedEncounterMask() const { return 0; }
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uint32 GetCompletedEncounterMask() const { return completedEncounters; }
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void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
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@@ -219,6 +226,7 @@ class InstanceScript : public ZoneScript
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std::vector<BossInfo> bosses;
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DoorInfoMap doors;
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MinionInfoMap minions;
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uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
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};
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#endif
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