Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
This commit is contained in:
@@ -38,7 +38,6 @@
|
||||
#include "BattlegroundAB.h"
|
||||
#include "Map.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "LFGMgr.h"
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
@@ -1548,9 +1547,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
|
||||
if (IsCompletedAchievement(*itr))
|
||||
CompletedAchievement(*itr);
|
||||
}
|
||||
|
||||
if (const uint32 dungeonId = sLFGMgr->GetDungeonIdForAchievement(achievement->ID))
|
||||
sLFGMgr->RewardDungeonDoneFor(dungeonId, GetPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user