Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions
@@ -934,7 +934,7 @@ void hyjalAI::JustDied(Unit* /*killer*/)
}
void hyjalAI::HideNearPos(float x, float y)
{
CellPair pair(Trinity::ComputeCellPair(x, y));
CellCoord pair(Trinity::ComputeCellCoord(x, y));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -961,7 +961,7 @@ void hyjalAI::HideNearPos(float x, float y)
}
void hyjalAI::RespawnNearPos(float x, float y)
{
CellPair p(Trinity::ComputeCellPair(x, y));
CellCoord p(Trinity::ComputeCellCoord(x, y));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -992,7 +992,7 @@ void hyjalAI::WaypointReached(uint32 i)
}
//do some talking
//all alive guards walk near here
CellPair pair(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -1034,7 +1034,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
if (TeleportTimer <= diff)
{
CellPair pair(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();