Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -484,7 +484,7 @@ public:
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float x, y, z;
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me->GetPosition(x, y, z);
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CellPair pair(Trinity::ComputeCellPair(x, y));
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -189,7 +189,7 @@ class boss_akilzon : public CreatureScript
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for (uint8 i = 2; i < StormCount; ++i)
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bp0 *= 2;
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CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -233,7 +233,7 @@ class boss_janalai : public CreatureScript
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me->GetPosition(x, y, z);
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{
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CellPair pair(Trinity::ComputeCellPair(x, y));
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -267,7 +267,7 @@ class boss_janalai : public CreatureScript
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me->GetPosition(x, y, z);
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{
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CellPair pair(Trinity::ComputeCellPair(x, y));
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -519,7 +519,7 @@ class mob_janalai_hatcher : public CreatureScript
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me->GetPosition(x, y, z);
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{
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CellPair pair(Trinity::ComputeCellPair(x, y));
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -162,7 +162,7 @@ class boss_nalorakk : public CreatureScript
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me->GetPosition(x, y, z);
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{
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CellPair pair(Trinity::ComputeCellPair(x, y));
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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