Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -5711,7 +5711,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
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// eff_radius == 0
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float radius = GetSpellInfo()->GetMaxRange(false);
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CellPair p(Trinity::ComputeCellPair(target->GetPositionX(), target->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(target->GetPositionX(), target->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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