Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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void Update(uint32 time); // overwrited Unit::Update
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void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
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void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
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uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; }
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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