Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions
+1 -1
View File
@@ -1240,7 +1240,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object
{
// search near player then
CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
+1 -1
View File
@@ -3470,7 +3470,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
return true;
}
CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();