Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions
@@ -666,7 +666,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
// if player is in world he can tell his friends about new achievement
else if (GetPlayer()->IsInWorld())
{
CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;