Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -155,7 +155,7 @@ class SmartScript
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{
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GameObject* gameObject = NULL;
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CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -171,7 +171,7 @@ class SmartScript
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Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
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{
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Creature* crea = NULL;
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CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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