Scripts/Trial of the Crusader: Fixed spell_powering_up_SpellScript once again
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@@ -759,7 +759,7 @@ class spell_powering_up : public SpellScriptLoader
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uint32 spellId;
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uint32 spellId;
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bool Load(SpellInfo const* /*spellEntry*/)
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bool Load()
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{
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{
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spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
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spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
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if (!sSpellMgr->GetSpellInfo(spellId))
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if (!sSpellMgr->GetSpellInfo(spellId))
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