Core/PacketIO: Updated corpse related packet structures
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@@ -265,3 +265,33 @@ WorldPacket const* WorldPackets::Query::QueryGameObjectResponse::Write()
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Query::CorpseLocation::Write()
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{
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_worldPacket.WriteBit(Valid);
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_worldPacket.FlushBits();
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_worldPacket << ActualMapID;
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_worldPacket << Position.x;
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_worldPacket << Position.y;
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_worldPacket << Position.z;
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_worldPacket << MapID;
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_worldPacket << Transport;
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return &_worldPacket;
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}
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void WorldPackets::Query::QueryCorpseTransport::Read()
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{
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_worldPacket >> Transport;
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}
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WorldPacket const* WorldPackets::Query::CorpseTransportQuery::Write()
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{
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_worldPacket << Position.x;
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_worldPacket << Position.y;
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_worldPacket << Position.z;
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_worldPacket << Facing;
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return &_worldPacket;
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}
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