*Move some random generator functions to map class: functions in map/object/movementgenerator/spell
--HG-- branch : trunk
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@@ -643,6 +643,14 @@ class Spell
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uint32 m_customAttr;
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bool m_skipCheck;
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uint32 m_effectMask;
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#ifdef MAP_BASED_RAND_GEN
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int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; }
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uint32 urand(uint32 min, uint32 max) { return m_caster->GetMap()->mtRand.randInt(max - min) + min; }
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int32 rand32() { return m_caster->GetMap()->mtRand.randInt(); }
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double rand_norm() { return m_caster->GetMap()->mtRand.randExc(); }
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double rand_chance() { return m_caster->GetMap()->mtRand.randExc(100.0); }
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#endif
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};
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namespace Trinity
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