*Move some random generator functions to map class: functions in map/object/movementgenerator/spell

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-25 12:05:23 -05:00
parent 2478087b5c
commit c2588042e9
7 changed files with 36 additions and 25 deletions
+8
View File
@@ -548,6 +548,14 @@ class TRINITY_DLL_SPEC WorldObject : public Object
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
bool IsTempWorldObject;
#ifdef MAP_BASED_RAND_GEN
int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }
uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min; }
int32 rand32() const { return GetMap()->mtRand.randInt(); }
double rand_norm() const { return GetMap()->mtRand.randExc(); }
double rand_chance() const { return GetMap()->mtRand.randExc(100.0); }
#endif
protected:
explicit WorldObject();
std::string m_name;