Fix arena unit frames, original code by A Metaphysical Drama

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-08-27 04:49:04 +03:00
parent 8146cff934
commit c247de12a9
3 changed files with 16 additions and 5 deletions
@@ -52,7 +52,7 @@ class BattlegroundMgr
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg);
void BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype);
void BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
void SendAreaSpiritHealerQueryOpcode(Player *pl, Battleground *bg, const uint64& guid);