Core/Spells: Move hacky check for spec changing to its correct location

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-10-16 17:44:42 +03:00
parent 60fea600bc
commit c2295e86be
2 changed files with 8 additions and 5 deletions
@@ -24059,11 +24059,6 @@ void Player::ActivateSpec(uint8 spec)
if (spec > GetSpecsCount())
return;
// TODO:
// HACK: this shouldn't be checked at such a low level function but rather at the moment the spell is casted
if (GetMap()->IsBattleground() && !HasAura(44521)) // In Battleground with no Preparation buff
return;
if (IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
+8
View File
@@ -6933,6 +6933,14 @@ void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
{
// can't change during already started arena/battleground
if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
{
SendCastResult(SPELL_FAILED_NOT_IN_BATTLEGROUND);
return;
}
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;