Core/Spells: Move hacky check for spec changing to its correct location
--HG-- branch : trunk
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@@ -24059,11 +24059,6 @@ void Player::ActivateSpec(uint8 spec)
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if (spec > GetSpecsCount())
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return;
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// TODO:
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// HACK: this shouldn't be checked at such a low level function but rather at the moment the spell is casted
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if (GetMap()->IsBattleground() && !HasAura(44521)) // In Battleground with no Preparation buff
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return;
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if (IsNonMeleeSpellCasted(false))
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InterruptNonMeleeSpells(false);
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