Scripts/Icecrown Citadel:
Prevented spawning Rotting Frost Giant if the related weekly quest is not active Added more strict checks for Sindragosa event
This commit is contained in:
@@ -233,13 +233,15 @@ class boss_sindragosa : public CreatureScript
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Talk(SAY_KILL);
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Talk(SAY_KILL);
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}
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}
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void DoAction(const int32 action)
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void DoAction(int32 const action)
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{
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{
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if (action == ACTION_START_FROSTWYRM)
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if (action == ACTION_START_FROSTWYRM)
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{
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{
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 255);
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 255);
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if (me->isDead())
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if (me->isDead())
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return;
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return;
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me->setActive(true);
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me->SetSpeed(MOVE_FLIGHT, 4.0f);
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me->SetSpeed(MOVE_FLIGHT, 4.0f);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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float moveTime = me->GetExactDist(&SindragosaFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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float moveTime = me->GetExactDist(&SindragosaFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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@@ -361,7 +363,7 @@ class boss_sindragosa : public CreatureScript
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}
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}
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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{
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if (!UpdateVictim() || !CheckInRoom())
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if (!UpdateVictim() || !CheckInRoom())
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return;
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return;
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@@ -492,7 +494,7 @@ class npc_ice_tomb : public CreatureScript
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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}
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}
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void SetGUID(const uint64& guid, int32 type/* = 0 */)
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void SetGUID(uint64 const& guid, int32 type/* = 0 */)
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{
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{
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if (type == DATA_TRAPPED_PLAYER)
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if (type == DATA_TRAPPED_PLAYER)
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{
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{
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@@ -501,7 +503,7 @@ class npc_ice_tomb : public CreatureScript
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}
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}
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}
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}
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void DoAction(const int32 action)
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void DoAction(int32 const action)
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{
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{
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if (action == ACTION_TRIGGER_ASPHYXIATION)
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if (action == ACTION_TRIGGER_ASPHYXIATION)
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if (Player* player = ObjectAccessor::GetPlayer(*me, trappedPlayer))
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if (Player* player = ObjectAccessor::GetPlayer(*me, trappedPlayer))
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@@ -520,7 +522,7 @@ class npc_ice_tomb : public CreatureScript
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}
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}
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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{
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if (!trappedPlayer)
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if (!trappedPlayer)
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return;
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return;
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@@ -590,13 +592,15 @@ class npc_spinestalker : public CreatureScript
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
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}
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}
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void DoAction(const int32 action)
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void DoAction(int32 const action)
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{
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{
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if (action == ACTION_START_FROSTWYRM)
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if (action == ACTION_START_FROSTWYRM)
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{
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{
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instance->SetData(DATA_SPINESTALKER, 255);
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instance->SetData(DATA_SPINESTALKER, 255);
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if (me->isDead())
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if (me->isDead())
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return;
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return;
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me->setActive(true);
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me->SetSpeed(MOVE_FLIGHT, 2.0f);
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me->SetSpeed(MOVE_FLIGHT, 2.0f);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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float moveTime = me->GetExactDist(&SpinestalkerFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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float moveTime = me->GetExactDist(&SpinestalkerFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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@@ -613,13 +617,14 @@ class npc_spinestalker : public CreatureScript
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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return;
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return;
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me->setActive(false);
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me->SetFlying(false);
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me->SetFlying(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetHomePosition(SpinestalkerLandPos);
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me->SetHomePosition(SpinestalkerLandPos);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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@@ -702,13 +707,15 @@ class npc_rimefang : public CreatureScript
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
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instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
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}
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}
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void DoAction(const int32 action)
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void DoAction(int32 const action)
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{
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{
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if (action == ACTION_START_FROSTWYRM)
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if (action == ACTION_START_FROSTWYRM)
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{
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{
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instance->SetData(DATA_RIMEFANG, 255);
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instance->SetData(DATA_RIMEFANG, 255);
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if (me->isDead())
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if (me->isDead())
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return;
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return;
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me->setActive(true);
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me->SetSpeed(MOVE_FLIGHT, 2.0f);
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me->SetSpeed(MOVE_FLIGHT, 2.0f);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
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@@ -725,6 +732,7 @@ class npc_rimefang : public CreatureScript
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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if (type != POINT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
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return;
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return;
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me->setActive(false);
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me->SetFlying(false);
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me->SetFlying(false);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SetHomePosition(RimefangLandPos);
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me->SetHomePosition(RimefangLandPos);
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@@ -736,7 +744,7 @@ class npc_rimefang : public CreatureScript
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DoCast(me, SPELL_FROST_AURA_RIMEFANG, true);
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DoCast(me, SPELL_FROST_AURA_RIMEFANG, true);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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@@ -866,7 +874,7 @@ class npc_sindragosa_trash : public CreatureScript
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return 0;
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return 0;
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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@@ -1417,10 +1425,7 @@ class at_sindragosa_lair : public AreaTriggerScript
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player->GetMap()->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
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player->GetMap()->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
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if (Creature* sindragosa = player->GetMap()->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
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if (Creature* sindragosa = player->GetMap()->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
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{
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sindragosa->setActive(true);
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sindragosa->AI()->DoAction(ACTION_START_FROSTWYRM);
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sindragosa->AI()->DoAction(ACTION_START_FROSTWYRM);
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}
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}
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}
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}
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}
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@@ -25,7 +25,7 @@
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#define ICCScriptName "instance_icecrown_citadel"
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#define ICCScriptName "instance_icecrown_citadel"
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uint32 const EncounterCount = 12;
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uint32 const EncounterCount = 12;
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uint32 const WeeklyNPCs = 7;
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uint32 const WeeklyNPCs = 9;
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uint32 const MaxHeroicAttempts = 50;
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uint32 const MaxHeroicAttempts = 50;
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// Defined in boss_sindragosa.cpp
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// Defined in boss_sindragosa.cpp
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extern Position const SindragosaSpawnPos;
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extern Position const SindragosaSpawnPos;
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@@ -115,6 +115,8 @@ enum CreaturesIds
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NPC_INFILTRATOR_MINCHAR = 38471,
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NPC_INFILTRATOR_MINCHAR = 38471,
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NPC_KOR_KRON_LIEUTENANT = 38491,
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NPC_KOR_KRON_LIEUTENANT = 38491,
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NPC_SKYBREAKER_LIEUTENANT = 38492,
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NPC_SKYBREAKER_LIEUTENANT = 38492,
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NPC_ROTTING_FROST_GIANT_10 = 38490,
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NPC_ROTTING_FROST_GIANT_25 = 38494,
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NPC_ALCHEMIST_ADRIANNA = 38501,
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NPC_ALCHEMIST_ADRIANNA = 38501,
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NPC_ALRIN_THE_AGILE = 38551,
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NPC_ALRIN_THE_AGILE = 38551,
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NPC_INFILTRATOR_MINCHAR_BQ = 38558,
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NPC_INFILTRATOR_MINCHAR_BQ = 38558,
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@@ -23,7 +23,7 @@
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#include "PoolMgr.h"
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#include "PoolMgr.h"
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#include "icecrown_citadel.h"
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#include "icecrown_citadel.h"
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static const DoorData doorData[] =
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DoorData const doorData[] =
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{
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{
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{GO_LORD_MARROWGAR_S_ENTRANCE, DATA_LORD_MARROWGAR, DOOR_TYPE_ROOM, BOUNDARY_N },
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{GO_LORD_MARROWGAR_S_ENTRANCE, DATA_LORD_MARROWGAR, DOOR_TYPE_ROOM, BOUNDARY_N },
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{GO_ICEWALL, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
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{GO_ICEWALL, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
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@@ -53,10 +53,15 @@ struct WeeklyQuest
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{
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{
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uint32 creatureEntry;
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uint32 creatureEntry;
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uint32 questId[2]; // 10 and 25 man versions
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uint32 questId[2]; // 10 and 25 man versions
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} WeeklyQuestData[WeeklyNPCs] =
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};
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// when changing the content, remember to update SetData, DATA_BLOOD_QUICKENING_STATE case for NPC_ALRIN_THE_AGILE index
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WeeklyQuest const WeeklyQuestData[WeeklyNPCs] =
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{
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{
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{NPC_INFILTRATOR_MINCHAR, {QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25 }}, // Deprogramming
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{NPC_INFILTRATOR_MINCHAR, {QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25 }}, // Deprogramming
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{NPC_KOR_KRON_LIEUTENANT, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{NPC_KOR_KRON_LIEUTENANT, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{NPC_ROTTING_FROST_GIANT_10, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{NPC_ROTTING_FROST_GIANT_25, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
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{NPC_ALCHEMIST_ADRIANNA, {QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25 }}, // Residue Rendezvous
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{NPC_ALCHEMIST_ADRIANNA, {QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25 }}, // Residue Rendezvous
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{NPC_ALRIN_THE_AGILE, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{NPC_ALRIN_THE_AGILE, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{NPC_INFILTRATOR_MINCHAR_BQ, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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{NPC_INFILTRATOR_MINCHAR_BQ, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
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@@ -478,11 +483,13 @@ class instance_icecrown_citadel : public InstanceMapScript
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case DATA_LADY_DEATHWHISPER:
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case DATA_LADY_DEATHWHISPER:
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SetBossState(DATA_GUNSHIP_EVENT, state); // TEMP HACK UNTIL GUNSHIP SCRIPTED
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SetBossState(DATA_GUNSHIP_EVENT, state); // TEMP HACK UNTIL GUNSHIP SCRIPTED
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if (state == DONE)
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if (state == DONE)
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{
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if (GameObject* elevator = instance->GetGameObject(ladyDeathwisperElevator))
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if (GameObject* elevator = instance->GetGameObject(ladyDeathwisperElevator))
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{
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{
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elevator->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
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elevator->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
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elevator->SetGoState(GO_STATE_READY);
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elevator->SetGoState(GO_STATE_READY);
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}
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}
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}
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break;
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break;
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case DATA_DEATHBRINGER_SAURFANG:
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case DATA_DEATHBRINGER_SAURFANG:
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switch (state)
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switch (state)
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@@ -602,40 +609,89 @@ class instance_icecrown_citadel : public InstanceMapScript
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isOrbWhispererEligible = data ? true : false;
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isOrbWhispererEligible = data ? true : false;
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break;
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break;
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case DATA_SINDRAGOSA_FROSTWYRMS:
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case DATA_SINDRAGOSA_FROSTWYRMS:
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{
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if (frostwyrms == 255)
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return;
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if (instance->IsHeroic() && !heroicAttempts)
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if (instance->IsHeroic() && !heroicAttempts)
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return;
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return;
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if (data > 1)
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frostwyrms = data;
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if (GetBossState(DATA_SINDRAGOSA) != DONE)
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else if (data == 1)
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return;
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++frostwyrms;
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else if (!data && !--frostwyrms && GetBossState(DATA_SINDRAGOSA) != DONE)
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switch (data)
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{
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{
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instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
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case 0:
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if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
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if (frostwyrms)
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{
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{
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boss->setActive(true);
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--frostwyrms;
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boss->AI()->DoAction(ACTION_START_FROSTWYRM);
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if (!frostwyrms)
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}
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{
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instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
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if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
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boss->AI()->DoAction(ACTION_START_FROSTWYRM);
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}
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}
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break;
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case 1:
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++frostwyrms;
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break;
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default:
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frostwyrms = data;
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break;
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}
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}
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break;
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break;
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}
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case DATA_SPINESTALKER:
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case DATA_SPINESTALKER:
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if (data > 1)
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{
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spinestalkerTrash = data;
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if (spinestalkerTrash == 255)
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else if (data == 1)
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return;
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++spinestalkerTrash;
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else if (!data && !--spinestalkerTrash)
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switch (data)
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if (Creature* spinestalk = instance->GetCreature(spinestalker))
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{
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spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
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case 0:
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if (spinestalkerTrash)
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{
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--spinestalkerTrash;
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if (!spinestalkerTrash)
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if (Creature* spinestalk = instance->GetCreature(spinestalker))
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spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
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}
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break;
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case 1:
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++spinestalkerTrash;
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break;
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default:
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spinestalkerTrash = data;
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break;
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}
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break;
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break;
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}
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case DATA_RIMEFANG:
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case DATA_RIMEFANG:
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if (data > 1)
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{
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rimefangTrash = data;
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if (rimefangTrash == 255)
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else if (data == 1)
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return;
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++rimefangTrash;
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else if (!data && !--rimefangTrash)
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switch (data)
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if (Creature* rime = instance->GetCreature(rimefang))
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{
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rime->AI()->DoAction(ACTION_START_FROSTWYRM);
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case 0:
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||||||
|
if (rimefangTrash)
|
||||||
|
{
|
||||||
|
--rimefangTrash;
|
||||||
|
if (!rimefangTrash)
|
||||||
|
if (Creature* rime = instance->GetCreature(rimefang))
|
||||||
|
rime->AI()->DoAction(ACTION_START_FROSTWYRM);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
++rimefangTrash;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
rimefangTrash = data;
|
||||||
|
break;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case DATA_COLDFLAME_JETS:
|
case DATA_COLDFLAME_JETS:
|
||||||
coldflameJetsState = data;
|
coldflameJetsState = data;
|
||||||
if (coldflameJetsState == DONE)
|
if (coldflameJetsState == DONE)
|
||||||
@@ -648,12 +704,14 @@ class instance_icecrown_citadel : public InstanceMapScript
|
|||||||
break;
|
break;
|
||||||
case DATA_BLOOD_QUICKENING_STATE:
|
case DATA_BLOOD_QUICKENING_STATE:
|
||||||
{
|
{
|
||||||
// 3 is the index of Blood Quickening
|
// skip if nothing changes
|
||||||
if (!sPoolMgr->IsSpawnedObject<Quest>(WeeklyQuestData[3].questId[instance->GetSpawnMode() & 1]))
|
|
||||||
break;
|
|
||||||
if (bloodQuickeningState == data)
|
if (bloodQuickeningState == data)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
// 5 is the index of Blood Quickening
|
||||||
|
if (!sPoolMgr->IsSpawnedObject<Quest>(WeeklyQuestData[5].questId[instance->GetSpawnMode() & 1]))
|
||||||
|
break;
|
||||||
|
|
||||||
switch (data)
|
switch (data)
|
||||||
{
|
{
|
||||||
case IN_PROGRESS:
|
case IN_PROGRESS:
|
||||||
@@ -667,7 +725,10 @@ class instance_icecrown_citadel : public InstanceMapScript
|
|||||||
bloodQuickeningMinutes = 0;
|
bloodQuickeningMinutes = 0;
|
||||||
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
|
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
bloodQuickeningState = data;
|
bloodQuickeningState = data;
|
||||||
SaveToDB();
|
SaveToDB();
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user