[7657] Implement function for access to gameobject owned by unit and created by some spell. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-12 17:41:46 -05:00
parent ce8b6ca354
commit c1c5a707ff
2 changed files with 20 additions and 6 deletions
+8 -3
View File
@@ -1430,16 +1430,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
void setTransForm(uint32 spellid) { m_transform = spellid;}
uint32 getTransForm() const { return m_transform;}
DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
DynamicObject* GetDynObject(uint32 spellId);
void AddDynObject(DynamicObject* dynObj);
void RemoveDynObject(uint32 spellid);
void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); }
void RemoveAllDynObjects();
GameObject* GetGameObject(uint32 spellId) const;
void AddGameObject(GameObject* gameObj);
void RemoveGameObject(GameObject* gameObj, bool del);
void RemoveGameObject(uint32 spellid, bool del);
void RemoveAllGameObjects();
DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex);
DynamicObject *GetDynObject(uint32 spellId);
uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraState flag, bool apply);
@@ -1582,7 +1586,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
typedef std::list<uint64> DynObjectGUIDs;
DynObjectGUIDs m_dynObjGUIDs;
std::list<GameObject*> m_gameObj;
typedef std::list<GameObject*> GameObjectList;
GameObjectList m_gameObj;
bool m_isSorted;
uint32 m_transform;