Core/Mechanic: Implement Diminishing Returns for miss\parry\dodge. Original author for parry\dodge case Lynx3d.
fixes: #2339, #2536, #887, #687 etc.
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@@ -1479,6 +1479,7 @@ class Unit : public WorldObject
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float GetUnitDodgeChance() const;
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float GetUnitParryChance() const;
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float GetUnitBlockChance() const;
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float GetUnitMissChance(WeaponAttackType attType) const;
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float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
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int32 GetMechanicResistChance(const SpellInfo *spell);
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bool CanUseAttackType(uint8 attacktype) const
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