Core/Mechanic: Implement Diminishing Returns for miss\parry\dodge. Original author for parry\dodge case Lynx3d.
fixes: #2339, #2536, #887, #687 etc.
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@@ -1875,7 +1875,8 @@ class Player : public Unit, public GridObject<Player>
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void UpdateDefenseBonusesMod();
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inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
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float GetMeleeCritFromAgility();
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float GetDodgeFromAgility();
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void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
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float GetMissPercentageFromDefence(WeaponAttackType attType) const;
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float GetSpellCritFromIntellect();
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float OCTRegenHPPerSpirit();
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float OCTRegenMPPerSpirit();
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