Core: Remove "unused variable 'xxx'" warnings
--HG-- branch : trunk
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@@ -1861,9 +1861,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// The player was ported to another map and looses the duel immediately.
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// We have to perform this check before the teleport, otherwise the
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// ObjectAccessor won't find the flag.
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if (duel && GetMapId() != mapid)
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if (GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
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DuelComplete(DUEL_FLED);
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if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
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DuelComplete(DUEL_FLED);
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if (GetMapId() == mapid && !m_transport)
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{
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@@ -15022,7 +15021,7 @@ bool Player::CanShareQuest(uint32 quest_id) const
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void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
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{
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if (Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest_id))
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if (sObjectMgr.GetQuestTemplate(quest_id))
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{
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QuestStatusData& q_status = mQuestStatus[quest_id];
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@@ -17499,10 +17498,6 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
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return false;
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}
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bool isNormalTargetMap = mapEntry->IsRaid()
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? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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: (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
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uint32 missingQuest = 0;
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if (GetTeam() == ALLIANCE && ar->quest_A && !GetQuestRewardStatus(ar->quest_A))
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missingQuest = ar->quest_A;
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