*Fix a crash caused by spell target type channelled target. Thanks to nanouniko
--HG-- branch : trunk
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+3
-2
@@ -2140,7 +2140,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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switch(cur)
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{
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case TARGET_UNIT_CHANNEL:
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if(Unit* target = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTarget())
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// in some cases unittarget is invalid and crash. do not know why it happens.
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if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
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AddUnitTarget(target, i);
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else
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sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
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@@ -2148,7 +2149,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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case TARGET_DEST_CHANNEL:
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if(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
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m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
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else if(Unit* target = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTarget())
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else if(Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
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m_targets.setDst(target);
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else
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sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
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