Fix build with scripts included
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@@ -331,7 +331,7 @@ public:
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if (reseting)
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return;
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sLog->outDebug("TSCR: Increasing Death Count for Shade of Akama encounter");
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
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++DeathCount;
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me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
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if (guid)
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@@ -389,7 +389,7 @@ public:
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{
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CAST_AI(mob_ashtongue_channeler::mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID();
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Channelers.push_back((*itr)->GetGUID());
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sLog->outDebug("TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
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}
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}
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else sLog->outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
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@@ -136,7 +136,7 @@ public:
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}
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}
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sLog->outDebug("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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