Fix build with scripts included

This commit is contained in:
Machiavelli
2011-02-20 21:07:03 +01:00
parent 250bc09ded
commit c1445cd475
26 changed files with 52 additions and 52 deletions
@@ -331,7 +331,7 @@ public:
if (reseting)
return;
sLog->outDebug("TSCR: Increasing Death Count for Shade of Akama encounter");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
++DeathCount;
me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
if (guid)
@@ -389,7 +389,7 @@ public:
{
CAST_AI(mob_ashtongue_channeler::mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID();
Channelers.push_back((*itr)->GetGUID());
sLog->outDebug("TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
}
}
else sLog->outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
@@ -136,7 +136,7 @@ public:
}
}
sLog->outDebug("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}