Fix build with scripts included
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@@ -108,7 +108,7 @@ public:
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if (creature->isAlive())
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{
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++m_uiFelOverseerCount;
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sLog->outDebug("TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
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}
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break;
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}
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@@ -133,11 +133,11 @@ public:
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--m_uiFelOverseerCount;
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if (m_uiFelOverseerCount)
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sLog->outDebug("TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
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else
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{
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m_auiEncounter[1] = DONE;
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sLog->outDebug("TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
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}
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}
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break;
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