Fix build with scripts included

This commit is contained in:
Machiavelli
2011-02-20 21:07:03 +01:00
parent 250bc09ded
commit c1445cd475
26 changed files with 52 additions and 52 deletions
@@ -239,7 +239,7 @@ public:
{
pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
pInstance->SetData(TYPE_RING_OF_LAW,DONE);
sLog->outDebug("TSCR: npc_grimstone: event reached end and set complete.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
}
break;
}
@@ -214,7 +214,7 @@ public:
void SetData64(uint32 type, uint64 data)
{
sLog->outDebug("TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
switch(type)
{
@@ -230,7 +230,7 @@ public:
void SetData(uint32 type, uint32 data)
{
sLog->outDebug("TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
switch(type)
{
@@ -227,7 +227,7 @@ public:
void PrepareEncounter()
{
sLog->outDebug("TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId);
uint8 index = 0;
uint8 count = 0;
@@ -75,7 +75,7 @@ public:
for (uint8 i = 0; i < size; ++i)
{
uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL);
sLog->outDebug("TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
Crystals.push_back(guid);
}
}
@@ -216,7 +216,7 @@ public:
else
{
me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ());
//sLog->outDebug("npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
//sLog->OutDebug(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
phase = PHASE_EQUIPING;
wait_timer = 0;
}
@@ -122,7 +122,7 @@ class instance_stratholme : public InstanceMapScript
return true;
}
sLog->outDebug("TSCR: Instance Stratholme: Cannot open slaugther square yet.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Cannot open slaugther square yet.");
return false;
}
@@ -240,7 +240,7 @@ class instance_stratholme : public InstanceMapScript
break;
EncounterState[0] = data;
events.ScheduleEvent(EVENT_BARON_RUN, 2700000);
sLog->outDebug("TSCR: Instance Stratholme: Baron run in progress.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run in progress.");
break;
case FAIL:
DoRemoveAurasDueToSpellOnPlayers(SPELL_BARON_ULTIMATUM);
@@ -298,10 +298,10 @@ class instance_stratholme : public InstanceMapScript
//UpdateGoState(ziggurat4GUID,0,true);
if (Creature* pBaron = instance->GetCreature(baronGUID))
pBaron->SummonCreature(C_RAMSTEIN, 4032.84f, -3390.24f, 119.73f, 4.71f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000);
sLog->outDebug("TSCR: Instance Stratholme: Ramstein spawned.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Ramstein spawned.");
}
else
sLog->outDebug("TSCR: Instance Stratholme: %u Abomnation left to kill.",count);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: %u Abomnation left to kill.",count);
}
if (data == NOT_STARTED)
@@ -310,7 +310,7 @@ class instance_stratholme : public InstanceMapScript
if (data == DONE)
{
events.ScheduleEvent(EVENT_SLAUGHTER_SQUARE, 60000);
sLog->outDebug("TSCR: Instance Stratholme: Slaugther event will continue in 1 minute.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Slaugther event will continue in 1 minute.");
}
EncounterState[4] = data;
break;
@@ -446,7 +446,7 @@ class instance_stratholme : public InstanceMapScript
case EVENT_BARON_RUN:
if (GetData(TYPE_BARON_RUN) != DONE)
SetData(TYPE_BARON_RUN, FAIL);
sLog->outDebug("TSCR: Instance Stratholme: Baron run event reached end. Event has state %u.", GetData(TYPE_BARON_RUN));
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Baron run event reached end. Event has state %u.", GetData(TYPE_BARON_RUN));
break;
case EVENT_SLAUGHTER_SQUARE:
if (Creature* baron = instance->GetCreature(baronGUID))
@@ -456,7 +456,7 @@ class instance_stratholme : public InstanceMapScript
HandleGameObject(ziggurat4GUID, true);
HandleGameObject(ziggurat5GUID, true);
sLog->outDebug("TSCR: Instance Stratholme: Black guard sentries spawned. Opening gates to baron.");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Stratholme: Black guard sentries spawned. Opening gates to baron.");
}
break;
default:
@@ -1424,7 +1424,7 @@ public:
DoMeleeAttackIfReady();
break;
}
sLog->outDebug("Sinister-Timer");
sLog->OutDebug(LOG_FILTER_TSCR, "Sinister-Timer");
for (uint8 i = 0; i < 3; ++i)
uiTimer[i] -= diff;
}
@@ -134,7 +134,7 @@ public:
}
}
sLog->outDebug("TSCR: Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Sunwell Plateau: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}