Store refundable items for Player class instance per lowguid instead of fullguid.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-25 01:11:36 +02:00
parent 275469a930
commit c107b39421
3 changed files with 16 additions and 16 deletions
+2 -2
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@@ -635,7 +635,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
{ {
// pretend the item never existed // pretend the item never existed
RemoveFromUpdateQueueOf(forplayer); RemoveFromUpdateQueueOf(forplayer);
forplayer->DeleteRefundReference(GetGUID()); forplayer->DeleteRefundReference(GetGUIDLow());
delete this; delete this;
return; return;
} }
@@ -1108,7 +1108,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
SetPaidExtendedCost(0); SetPaidExtendedCost(0);
DeleteRefundDataFromDB(); DeleteRefundDataFromDB();
owner->DeleteRefundReference(GetGUID()); owner->DeleteRefundReference(GetGUIDLow());
} }
void Item::UpdatePlayedTime(Player *owner) void Item::UpdatePlayedTime(Player *owner)
+11 -11
View File
@@ -12151,7 +12151,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
BankItem(dest, pNewItem, true); BankItem(dest, pNewItem, true);
if (isRefundable) if (isRefundable)
{ {
AddRefundReference(pNewItem->GetGUID()); AddRefundReference(pNewItem->GetGUIDLow());
pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost()); pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney()); pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
pNewItem->SetRefundRecipient(GetGUIDLow()); pNewItem->SetRefundRecipient(GetGUIDLow());
@@ -16633,7 +16633,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
item->SetRefundRecipient(fields[0].GetUInt32()); item->SetRefundRecipient(fields[0].GetUInt32());
item->SetPaidMoney(fields[1].GetUInt32()); item->SetPaidMoney(fields[1].GetUInt32());
item->SetPaidExtendedCost(fields[2].GetUInt32()); item->SetPaidExtendedCost(fields[2].GetUInt32());
AddRefundReference(item->GetGUID()); AddRefundReference(item->GetGUIDLow());
} }
} }
} }
@@ -17794,14 +17794,14 @@ void Player::_SaveInventory()
// the client auto counts down in real time after having received the initial played time on the first // the client auto counts down in real time after having received the initial played time on the first
// SMSG_ITEM_REFUND_INFO_RESPONSE packet. // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests. // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
std::set<uint64>::iterator i_next; std::set<uint32>::iterator i_next;
for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next) for (std::set<uint32>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
{ {
// use copy iterator because itr may be invalid after operations in this loop // use copy iterator because itr may be invalid after operations in this loop
i_next = itr; i_next = itr;
++i_next; ++i_next;
Item* iPtr = GetItemByGuid(*itr); Item* iPtr = GetItemByGuid(MAKE_NEW_GUID(*itr, 0, HIGHGUID_ITEM));
if (iPtr) if (iPtr)
{ {
iPtr->UpdatePlayedTime(this); iPtr->UpdatePlayedTime(this);
@@ -17809,7 +17809,7 @@ void Player::_SaveInventory()
} }
else else
{ {
sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow()); sLog.outError("Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
m_refundableItems.erase(itr); m_refundableItems.erase(itr);
} }
} }
@@ -19670,7 +19670,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
it->SetPaidMoney(price); it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->GetExtendedCostId()); it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB(); it->SaveRefundDataToDB();
AddRefundReference(it->GetGUID()); AddRefundReference(it->GetGUIDLow());
} }
} }
} }
@@ -19728,7 +19728,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
it->SetPaidMoney(price); it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->GetExtendedCostId()); it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB(); it->SaveRefundDataToDB();
AddRefundReference(it->GetGUID()); AddRefundReference(it->GetGUIDLow());
} }
} }
} }
@@ -23752,14 +23752,14 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data); GetSession()->SendPacket(&data);
} }
void Player::AddRefundReference(uint64 it) void Player::AddRefundReference(uint32 it)
{ {
m_refundableItems.insert(it); m_refundableItems.insert(it);
} }
void Player::DeleteRefundReference(uint64 it) void Player::DeleteRefundReference(uint32 it)
{ {
std::set<uint64>::iterator itr = m_refundableItems.find(it); std::set<uint32>::iterator itr = m_refundableItems.find(it);
if (itr != m_refundableItems.end()) if (itr != m_refundableItems.end())
{ {
m_refundableItems.erase(itr); m_refundableItems.erase(itr);
+3 -3
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@@ -1137,8 +1137,8 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const; uint8 _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
void AddRefundReference(uint64 it); void AddRefundReference(uint32 it);
void DeleteRefundReference(uint64 it); void DeleteRefundReference(uint32 it);
void ApplyEquipCooldown(Item * pItem); void ApplyEquipCooldown(Item * pItem);
void SetAmmo(uint32 item); void SetAmmo(uint32 item);
@@ -2535,7 +2535,7 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const; uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update); Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
std::set<uint64> m_refundableItems; std::set<uint32> m_refundableItems;
void SendRefundInfo(Item* item); void SendRefundInfo(Item* item);
void RefundItem(Item* item); void RefundItem(Item* item);