Store refundable items for Player class instance per lowguid instead of fullguid.
--HG-- branch : trunk
This commit is contained in:
@@ -635,7 +635,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
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{
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// pretend the item never existed
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->DeleteRefundReference(GetGUID());
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forplayer->DeleteRefundReference(GetGUIDLow());
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delete this;
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return;
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}
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@@ -1108,7 +1108,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
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SetPaidExtendedCost(0);
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DeleteRefundDataFromDB();
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owner->DeleteRefundReference(GetGUID());
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owner->DeleteRefundReference(GetGUIDLow());
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}
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void Item::UpdatePlayedTime(Player *owner)
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@@ -12151,7 +12151,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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BankItem(dest, pNewItem, true);
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if (isRefundable)
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{
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AddRefundReference(pNewItem->GetGUID());
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AddRefundReference(pNewItem->GetGUIDLow());
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pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
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pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
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pNewItem->SetRefundRecipient(GetGUIDLow());
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@@ -16633,7 +16633,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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item->SetRefundRecipient(fields[0].GetUInt32());
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item->SetPaidMoney(fields[1].GetUInt32());
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item->SetPaidExtendedCost(fields[2].GetUInt32());
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AddRefundReference(item->GetGUID());
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AddRefundReference(item->GetGUIDLow());
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}
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}
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}
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@@ -17794,14 +17794,14 @@ void Player::_SaveInventory()
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// the client auto counts down in real time after having received the initial played time on the first
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// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
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// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
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std::set<uint64>::iterator i_next;
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for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
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std::set<uint32>::iterator i_next;
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for (std::set<uint32>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
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{
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// use copy iterator because itr may be invalid after operations in this loop
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i_next = itr;
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++i_next;
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Item* iPtr = GetItemByGuid(*itr);
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Item* iPtr = GetItemByGuid(MAKE_NEW_GUID(*itr, 0, HIGHGUID_ITEM));
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if (iPtr)
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{
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iPtr->UpdatePlayedTime(this);
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@@ -17809,7 +17809,7 @@ void Player::_SaveInventory()
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}
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else
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{
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sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
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sLog.outError("Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
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m_refundableItems.erase(itr);
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}
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}
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@@ -19670,7 +19670,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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it->SetPaidMoney(price);
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it->SetPaidExtendedCost(crItem->GetExtendedCostId());
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it->SaveRefundDataToDB();
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AddRefundReference(it->GetGUID());
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AddRefundReference(it->GetGUIDLow());
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}
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}
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}
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@@ -19728,7 +19728,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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it->SetPaidMoney(price);
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it->SetPaidExtendedCost(crItem->GetExtendedCostId());
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it->SaveRefundDataToDB();
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AddRefundReference(it->GetGUID());
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AddRefundReference(it->GetGUIDLow());
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}
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}
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}
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@@ -23752,14 +23752,14 @@ void Player::SendDuelCountdown(uint32 counter)
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GetSession()->SendPacket(&data);
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}
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void Player::AddRefundReference(uint64 it)
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void Player::AddRefundReference(uint32 it)
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{
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m_refundableItems.insert(it);
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}
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void Player::DeleteRefundReference(uint64 it)
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void Player::DeleteRefundReference(uint32 it)
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{
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std::set<uint64>::iterator itr = m_refundableItems.find(it);
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std::set<uint32>::iterator itr = m_refundableItems.find(it);
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if (itr != m_refundableItems.end())
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{
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m_refundableItems.erase(itr);
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@@ -1137,8 +1137,8 @@ class Player : public Unit, public GridObject<Player>
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uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
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uint8 _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
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void AddRefundReference(uint64 it);
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void DeleteRefundReference(uint64 it);
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void AddRefundReference(uint32 it);
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void DeleteRefundReference(uint32 it);
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void ApplyEquipCooldown(Item * pItem);
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void SetAmmo(uint32 item);
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@@ -2535,7 +2535,7 @@ class Player : public Unit, public GridObject<Player>
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uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
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Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
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std::set<uint64> m_refundableItems;
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std::set<uint32> m_refundableItems;
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void SendRefundInfo(Item* item);
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void RefundItem(Item* item);
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