Core/Guilds: guild code was completely refactored and rewritten.

* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-10-17 19:54:13 +06:00
parent f5911917b4
commit c0faed2251
27 changed files with 3892 additions and 3538 deletions
@@ -2505,14 +2505,8 @@ enum PetDiet
#define CHAIN_SPELL_JUMP_RADIUS 10
// Max values for Guild & Guild Bank
#define GUILD_BANK_MAX_TABS 6 // send by client for money log also
#define GUILD_BANK_MAX_SLOTS 98
#define GUILD_BANK_MAX_LOGS 25
#define GUILD_BANK_MONEY_LOGS_TAB 100 // used for money log in DB
#define GUILD_BANKLOG_MAX_RECORDS 25
#define GUILD_EVENTLOG_MAX_RECORDS 100
#define GUILD_RANKS_MIN_COUNT 5
#define GUILD_RANKS_MAX_COUNT 10
enum AiReaction
{