Core/Guilds: guild code was completely refactored and rewritten.

* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-10-17 19:54:13 +06:00
parent f5911917b4
commit c0faed2251
27 changed files with 3892 additions and 3538 deletions
+1 -1
View File
@@ -245,7 +245,7 @@ class Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result, uint32 entry);
virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
virtual void DeleteFromDB(SQLTransaction& trans);
void DeleteFromInventoryDB(SQLTransaction& trans);
void SaveRefundDataToDB();