*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
--HG-- branch : trunk
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@@ -140,6 +140,8 @@ class Pet : public Guardian
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bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
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bool CreateBaseAtCreature(Creature* creature);
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bool CreateBaseAtCreatureInfo(CreatureInfo const* cinfo,Unit * owner);
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bool CreateBaseAtTamed(CreatureInfo const * cinfo, Map * map, uint32 phaseMask);
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bool LoadPetFromDB(Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false);
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bool isBeingLoaded() const { return m_loading;}
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void SavePetToDB(PetSaveMode mode);
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