* Better way to do the check in rev 6697.
00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :) --HG-- branch : trunk
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+10
-3
@@ -1575,10 +1575,17 @@ void ObjectMgr::LoadGameobjects()
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continue;
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}
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if(!gInfo->displayId && (!gInfo->type == GAMEOBJECT_TYPE_TRAP || !gInfo->type == GAMEOBJECT_TYPE_SPELL_FOCUS))
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if (!gInfo->displayId)
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{
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sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
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continue;
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switch (gInfo->type)
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{
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case GAMEOBJECT_TYPE_TRAP:
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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break;
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default:
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sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
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continue;
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}
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}
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if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
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