Core/Misc: Fix spelling typo
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@@ -156,7 +156,7 @@ struct CreatureTemplate
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else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
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else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
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return SKILL_MINING;
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return SKILL_MINING;
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else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
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else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
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return SKILL_ENGINERING;
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return SKILL_ENGINEERING;
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else
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else
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return SKILL_SKINNING; // normal case
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return SKILL_SKINNING; // normal case
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}
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}
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@@ -2378,7 +2378,7 @@ enum QuestSort
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QUEST_SORT_ROGUE = 162,
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QUEST_SORT_ROGUE = 162,
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QUEST_SORT_ALCHEMY = 181,
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QUEST_SORT_ALCHEMY = 181,
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QUEST_SORT_LEATHERWORKING = 182,
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QUEST_SORT_LEATHERWORKING = 182,
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QUEST_SORT_ENGINERING = 201,
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QUEST_SORT_ENGINEERING = 201,
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QUEST_SORT_TREASURE_MAP = 221,
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QUEST_SORT_TREASURE_MAP = 221,
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QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
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QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
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QUEST_SORT_HUNTER = 261,
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QUEST_SORT_HUNTER = 261,
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@@ -2480,7 +2480,7 @@ enum SkillType
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SKILL_PET_IMP = 188,
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SKILL_PET_IMP = 188,
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SKILL_PET_FELHUNTER = 189,
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SKILL_PET_FELHUNTER = 189,
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SKILL_TAILORING = 197,
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SKILL_TAILORING = 197,
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SKILL_ENGINERING = 202,
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SKILL_ENGINEERING = 202,
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SKILL_PET_SPIDER = 203,
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SKILL_PET_SPIDER = 203,
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SKILL_PET_VOIDWALKER = 204,
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SKILL_PET_VOIDWALKER = 204,
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SKILL_PET_SUCCUBUS = 205,
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SKILL_PET_SUCCUBUS = 205,
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@@ -2600,7 +2600,7 @@ inline uint32 SkillByQuestSort(int32 QuestSort)
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case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
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case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
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case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
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case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
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case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
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case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
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case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
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case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
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case QUEST_SORT_TAILORING: return SKILL_TAILORING;
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case QUEST_SORT_TAILORING: return SKILL_TAILORING;
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case QUEST_SORT_COOKING: return SKILL_COOKING;
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case QUEST_SORT_COOKING: return SKILL_COOKING;
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case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
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case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
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@@ -7068,8 +7068,8 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
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// level of pet summoned using engineering item based at engineering skill level
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// level of pet summoned using engineering item based at engineering skill level
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if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
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if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
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if (ItemTemplate const* proto = m_CastItem->GetTemplate())
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if (ItemTemplate const* proto = m_CastItem->GetTemplate())
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if (proto->RequiredSkill == SKILL_ENGINERING)
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if (proto->RequiredSkill == SKILL_ENGINEERING)
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if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING))
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if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
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level = skill202 / 5;
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level = skill202 / 5;
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//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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@@ -165,7 +165,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* /*pGO*/)
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bool OnGossipHello(Player* player, GameObject* /*pGO*/)
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{
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{
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if (player->HasSkill(SKILL_ENGINERING) && player->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !player->HasSpell(22704))
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if (player->HasSkill(SKILL_ENGINEERING) && player->GetBaseSkillValue(SKILL_ENGINEERING) >= 300 && !player->HasSpell(22704))
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{
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{
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player->CastSpell(player, 22864, false);
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player->CastSpell(player, 22864, false);
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}
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}
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@@ -774,7 +774,7 @@ public:
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{
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{
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bool res = false;
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bool res = false;
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npcTextId = textId;
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npcTextId = textId;
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if (player->GetBaseSkillValue(SKILL_ENGINERING) >= skillValue && player->HasSpell(reqSpellId))
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if (player->GetBaseSkillValue(SKILL_ENGINEERING) >= skillValue && player->HasSpell(reqSpellId))
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{
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{
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if (!player->HasSpell(spellId))
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if (!player->HasSpell(spellId))
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res = true;
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res = true;
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@@ -790,7 +790,7 @@ public:
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std::string gossipItem;
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std::string gossipItem;
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bool canLearn = false;
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bool canLearn = false;
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if (player->HasSkill(SKILL_ENGINERING))
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if (player->HasSkill(SKILL_ENGINEERING))
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{
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{
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switch (creature->GetEntry())
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switch (creature->GetEntry())
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{
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{
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