Core/Misc: Fix spelling typo

This commit is contained in:
tobmaps
2011-11-02 19:13:51 +07:00
parent d3a7ac5d7d
commit c0c6000a44
5 changed files with 10 additions and 10 deletions
+1 -1
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@@ -156,7 +156,7 @@ struct CreatureTemplate
else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT) else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
return SKILL_MINING; return SKILL_MINING;
else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT) else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
return SKILL_ENGINERING; return SKILL_ENGINEERING;
else else
return SKILL_SKINNING; // normal case return SKILL_SKINNING; // normal case
} }
@@ -2378,7 +2378,7 @@ enum QuestSort
QUEST_SORT_ROGUE = 162, QUEST_SORT_ROGUE = 162,
QUEST_SORT_ALCHEMY = 181, QUEST_SORT_ALCHEMY = 181,
QUEST_SORT_LEATHERWORKING = 182, QUEST_SORT_LEATHERWORKING = 182,
QUEST_SORT_ENGINERING = 201, QUEST_SORT_ENGINEERING = 201,
QUEST_SORT_TREASURE_MAP = 221, QUEST_SORT_TREASURE_MAP = 221,
QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
QUEST_SORT_HUNTER = 261, QUEST_SORT_HUNTER = 261,
@@ -2480,7 +2480,7 @@ enum SkillType
SKILL_PET_IMP = 188, SKILL_PET_IMP = 188,
SKILL_PET_FELHUNTER = 189, SKILL_PET_FELHUNTER = 189,
SKILL_TAILORING = 197, SKILL_TAILORING = 197,
SKILL_ENGINERING = 202, SKILL_ENGINEERING = 202,
SKILL_PET_SPIDER = 203, SKILL_PET_SPIDER = 203,
SKILL_PET_VOIDWALKER = 204, SKILL_PET_VOIDWALKER = 204,
SKILL_PET_SUCCUBUS = 205, SKILL_PET_SUCCUBUS = 205,
@@ -2600,7 +2600,7 @@ inline uint32 SkillByQuestSort(int32 QuestSort)
case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINERING: return SKILL_ENGINERING; case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING: return SKILL_TAILORING; case QUEST_SORT_TAILORING: return SKILL_TAILORING;
case QUEST_SORT_COOKING: return SKILL_COOKING; case QUEST_SORT_COOKING: return SKILL_COOKING;
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
+2 -2
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@@ -7068,8 +7068,8 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
// level of pet summoned using engineering item based at engineering skill level // level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER) if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
if (ItemTemplate const* proto = m_CastItem->GetTemplate()) if (ItemTemplate const* proto = m_CastItem->GetTemplate())
if (proto->RequiredSkill == SKILL_ENGINERING) if (proto->RequiredSkill == SKILL_ENGINEERING)
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINERING)) if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
level = skill202 / 5; level = skill202 / 5;
//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+1 -1
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@@ -165,7 +165,7 @@ public:
bool OnGossipHello(Player* player, GameObject* /*pGO*/) bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{ {
if (player->HasSkill(SKILL_ENGINERING) && player->GetBaseSkillValue(SKILL_ENGINERING) >= 300 && !player->HasSpell(22704)) if (player->HasSkill(SKILL_ENGINEERING) && player->GetBaseSkillValue(SKILL_ENGINEERING) >= 300 && !player->HasSpell(22704))
{ {
player->CastSpell(player, 22864, false); player->CastSpell(player, 22864, false);
} }
+2 -2
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@@ -774,7 +774,7 @@ public:
{ {
bool res = false; bool res = false;
npcTextId = textId; npcTextId = textId;
if (player->GetBaseSkillValue(SKILL_ENGINERING) >= skillValue && player->HasSpell(reqSpellId)) if (player->GetBaseSkillValue(SKILL_ENGINEERING) >= skillValue && player->HasSpell(reqSpellId))
{ {
if (!player->HasSpell(spellId)) if (!player->HasSpell(spellId))
res = true; res = true;
@@ -790,7 +790,7 @@ public:
std::string gossipItem; std::string gossipItem;
bool canLearn = false; bool canLearn = false;
if (player->HasSkill(SKILL_ENGINERING)) if (player->HasSkill(SKILL_ENGINEERING))
{ {
switch (creature->GetEntry()) switch (creature->GetEntry())
{ {